Address some settings
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ff75390a2a
commit
71aa8156e9
5 changed files with 45 additions and 38 deletions
24
game.h
24
game.h
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@ -201,6 +201,30 @@ static inline void LCR_drawPixelXYSafe(unsigned int x, unsigned int y,
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#include "assets.h"
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#include "renderer.h"
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#define LCR_MENU_MAX_ITEMS 9 // don't change
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#define LCR_RESOURCE_ITEM_CHUNK (LCR_MENU_MAX_ITEMS - 1)
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#define LCR_MENU_TABS 4
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#define LCR_MENU_STRING_SIZE 16
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#define LCR_RESOURCE_FILE_SEPARATOR '#'
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#define LCR_RESOURCE_FILE_SEPARATOR2 ';'
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#define LCR_FREE_CAMERA_STEP \
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((LCR_SETTING_FREE_CAMERA_SPEED * LCR_GAME_UNIT / 8) \
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/ LCR_SETTING_FPS)
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#if LCR_FREE_CAMERA_STEP == 0
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#define LCR_FREE_CAMERA_STEP 1
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#endif
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#define LCR_FREE_CAMERA_TURN_STEP \
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((LCR_SETTING_FREE_CAMERA_TURN_SPEED * LCR_GAME_UNIT) \
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/ (360 * LCR_SETTING_FPS))
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#if LCR_FREE_CAMERA_TURN_STEP == 0
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#define LCR_FREE_CAMERA_TURN_STEP 1
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#endif
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struct
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{
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uint8_t state;
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25
general.h
25
general.h
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@ -18,16 +18,6 @@
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#define LCR_EFFECTIVE_RESOLUTION_Y \
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(LCR_SETTING_RESOLUTION_Y / LCR_SETTING_RESOLUTION_SUBDIVIDE)
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#define LCR_FREE_CAMERA_STEP \
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(LCR_SETTING_FREE_CAMERA_SPEED / LCR_SETTING_FPS)
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#if LCR_FREE_CAMERA_STEP == 0
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#define LCR_FREE_CAMERA_STEP 1
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#endif
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#define LCR_FREE_CAMERA_TURN_STEP \
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(LCR_SETTING_FREE_CAMERA_TURN_SPEED / LCR_SETTING_FPS)
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#define LCR_MAP_SIZE_BLOCKS 64
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/** Physics FPS, i.e. the number of physics ticks per second. */
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@ -36,21 +26,6 @@
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#define LCR_RACING_TICK_MS \
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(100000 / (LCR_RACING_FPS * LCR_SETTING_TIME_MULTIPLIER))
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#define LCR_ANIMATE_CAR (LCR_SETTING_CAR_ANIMATION_SUBDIVIDE != 0)
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/** Maximum number of triangles of a block shape. */
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#define LCR_MAP_BLOCK_SHAPE_MAX_BYTES 80
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#define LCR_FONT_PIXEL_SIZE (1 + LCR_EFFECTIVE_RESOLUTION_X / 512)
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#define LCR_RESOURCE_FILE_SEPARATOR '#'
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#define LCR_RESOURCE_FILE_SEPARATOR2 ';'
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#define LCR_MENU_MAX_ITEMS 9 // don't change
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#define LCR_RESOURCE_ITEM_CHUNK (LCR_MENU_MAX_ITEMS - 1)
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#define LCR_MENU_TABS 4
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#define LCR_MENU_STRING_SIZE 16
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char _LCR_hexDigit(int i)
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{
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return i < 10 ? '0' + i : ('a' - 10 + i);
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3
map.h
3
map.h
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@ -60,6 +60,9 @@
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terminating zero. */
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#define LCR_BLOCK_START_CHAR ':'
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/** Maximum number of triangles of a block shape. */
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#define LCR_MAP_BLOCK_SHAPE_MAX_BYTES 80
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#define LCR_BLOCK_TRANSFORM_FLIP_H 0x10
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#define LCR_BLOCK_TRANSFORM_ROT_90 0x20
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#define LCR_BLOCK_TRANSFORM_ROT_180 0x40
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19
renderer.h
19
renderer.h
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@ -21,6 +21,8 @@
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#define S3L_PERSPECTIVE_CORRECTION 2
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#define S3L_NEAR_CROSS_STRATEGY 1
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#define S3L_Z_BUFFER 1
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#define LCR_FONT_PIXEL_SIZE (1 + LCR_EFFECTIVE_RESOLUTION_X / 512)
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#define LCR_ANIMATE_CAR (LCR_SETTING_CAR_ANIMATION_SUBDIVIDE != 0)
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#if LCR_SETTING_POTATO_GRAPHICS
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#define S3L_PERSPECTIVE_CORRECTION 0
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@ -1129,6 +1131,9 @@ void LCR_rendererGetCameraTransform(LCR_GameUnit position[3],
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/ S3L_F;
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}
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/**
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Moves and rotates camera by given offset in game units.
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*/
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void LCR_rendererMoveCamera(LCR_GameUnit forwRightUpOffset[3],
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LCR_GameUnit yawPitchOffset[2])
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{
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@ -1137,19 +1142,19 @@ void LCR_rendererMoveCamera(LCR_GameUnit forwRightUpOffset[3],
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S3L_Vec4 f, r, u;
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S3L_rotationToDirections(LCR_renderer.scene.camera.transform.rotation,
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S3L_F,&f,&r,&u);
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LCR_RENDERER_UNIT,&f,&r,&u);
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LCR_renderer.scene.camera.transform.translation.x +=
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((f.x * forwRightUpOffset[0] + r.x * forwRightUpOffset[1] +
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u.x * forwRightUpOffset[2]) * S3L_F) / LCR_GAME_UNIT;
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(f.x * forwRightUpOffset[0] + r.x * forwRightUpOffset[1] +
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u.x * forwRightUpOffset[2]) / LCR_GAME_UNIT;
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LCR_renderer.scene.camera.transform.translation.y +=
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((f.y * forwRightUpOffset[0] + r.y * forwRightUpOffset[1] +
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u.y * forwRightUpOffset[2]) * S3L_F) / LCR_GAME_UNIT;
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(f.y * forwRightUpOffset[0] + r.y * forwRightUpOffset[1] +
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u.y * forwRightUpOffset[2]) / LCR_GAME_UNIT;
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LCR_renderer.scene.camera.transform.translation.z +=
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((f.z * forwRightUpOffset[0] + r.z * forwRightUpOffset[1] +
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u.z * forwRightUpOffset[2]) * S3L_F) / LCR_GAME_UNIT;
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(f.z * forwRightUpOffset[0] + r.z * forwRightUpOffset[1] +
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u.z * forwRightUpOffset[2]) / LCR_GAME_UNIT;
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LCR_renderer.scene.camera.transform.rotation.y +=
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(yawPitchOffset[0] * S3L_F) / LCR_GAME_UNIT;
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12
settings.h
12
settings.h
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@ -15,10 +15,8 @@
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#endif
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#ifndef LCR_SETTING_FPS
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/**
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Rendering frames per second. Note this only applies to graphics, NOT
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physics.
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*/
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/** Rendering frames per second. Note this only applies to graphics, NOT
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physics. */
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#define LCR_SETTING_FPS 30
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#endif
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@ -27,11 +25,13 @@
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#endif
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#ifndef LCR_SETTING_FREE_CAMERA_SPEED
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#define LCR_SETTING_FREE_CAMERA_SPEED 30
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/** Move speed of free camera, in 1/8ths of block length. */
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#define LCR_SETTING_FREE_CAMERA_SPEED 50
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#endif
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#ifndef LCR_SETTING_FREE_CAMERA_TURN_SPEED
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#define LCR_SETTING_FREE_CAMERA_TURN_SPEED 1024
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/** Turn speed of free camera, in degrees per second. */
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#define LCR_SETTING_FREE_CAMERA_TURN_SPEED 180
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#endif
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#ifndef LCR_SETTING_SKY_ROLL_MULTIPLIER_V
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