Address some settings

This commit is contained in:
Miloslav Ciz 2025-01-16 15:00:13 +01:00
parent ff75390a2a
commit 71aa8156e9
5 changed files with 45 additions and 38 deletions

View file

@ -21,6 +21,8 @@
#define S3L_PERSPECTIVE_CORRECTION 2
#define S3L_NEAR_CROSS_STRATEGY 1
#define S3L_Z_BUFFER 1
#define LCR_FONT_PIXEL_SIZE (1 + LCR_EFFECTIVE_RESOLUTION_X / 512)
#define LCR_ANIMATE_CAR (LCR_SETTING_CAR_ANIMATION_SUBDIVIDE != 0)
#if LCR_SETTING_POTATO_GRAPHICS
#define S3L_PERSPECTIVE_CORRECTION 0
@ -1129,6 +1131,9 @@ void LCR_rendererGetCameraTransform(LCR_GameUnit position[3],
/ S3L_F;
}
/**
Moves and rotates camera by given offset in game units.
*/
void LCR_rendererMoveCamera(LCR_GameUnit forwRightUpOffset[3],
LCR_GameUnit yawPitchOffset[2])
{
@ -1137,19 +1142,19 @@ void LCR_rendererMoveCamera(LCR_GameUnit forwRightUpOffset[3],
S3L_Vec4 f, r, u;
S3L_rotationToDirections(LCR_renderer.scene.camera.transform.rotation,
S3L_F,&f,&r,&u);
LCR_RENDERER_UNIT,&f,&r,&u);
LCR_renderer.scene.camera.transform.translation.x +=
((f.x * forwRightUpOffset[0] + r.x * forwRightUpOffset[1] +
u.x * forwRightUpOffset[2]) * S3L_F) / LCR_GAME_UNIT;
(f.x * forwRightUpOffset[0] + r.x * forwRightUpOffset[1] +
u.x * forwRightUpOffset[2]) / LCR_GAME_UNIT;
LCR_renderer.scene.camera.transform.translation.y +=
((f.y * forwRightUpOffset[0] + r.y * forwRightUpOffset[1] +
u.y * forwRightUpOffset[2]) * S3L_F) / LCR_GAME_UNIT;
(f.y * forwRightUpOffset[0] + r.y * forwRightUpOffset[1] +
u.y * forwRightUpOffset[2]) / LCR_GAME_UNIT;
LCR_renderer.scene.camera.transform.translation.z +=
((f.z * forwRightUpOffset[0] + r.z * forwRightUpOffset[1] +
u.z * forwRightUpOffset[2]) * S3L_F) / LCR_GAME_UNIT;
(f.z * forwRightUpOffset[0] + r.z * forwRightUpOffset[1] +
u.z * forwRightUpOffset[2]) / LCR_GAME_UNIT;
LCR_renderer.scene.camera.transform.rotation.y +=
(yawPitchOffset[0] * S3L_F) / LCR_GAME_UNIT;