Fix car sliding

This commit is contained in:
Miloslav Ciz 2025-03-03 17:02:41 +01:00
parent 745067d8cc
commit 72b28f2bb0
3 changed files with 13 additions and 5 deletions

View file

@ -1156,11 +1156,13 @@ uint32_t LCR_racingStep(unsigned int input)
LCR_racing.carBody.joints[4].velocity[1],
LCR_racing.carBody.joints[4].velocity[2]);
// apply gravity only if wheels are on the ground (prevents sliding a bit):
/* Apply gravity like this: if all wheels are on ground, we don't apply
gravity to roof. This helps prevent sliding. */
if (((LCR_racing.wheelCollisions | (LCR_racing.wheelCollisions >> 4))
& 0x0f) != 0x0f)
TPE_bodyApplyGravity(&(LCR_racing.carBody),LCR_GRAVITY);
for (i = 0; i < 5; ++i)
if (i < 4 || (((LCR_racing.wheelCollisions |
(LCR_racing.wheelCollisions >> 4)) & 0x0f) != 0x0f))
LCR_racing.carBody.joints[i].velocity[1] -= LCR_GRAVITY;
if (LCR_racing.wheelCollisions) // at least one wheel on ground?
{