Add air slowdown
This commit is contained in:
parent
d905718bab
commit
76cc3227bb
3 changed files with 41 additions and 24 deletions
11
TODO.txt
11
TODO.txt
|
@ -19,7 +19,6 @@
|
|||
data file, try to somehow hack around it (maybe just convert it to an array in
|
||||
the end?) Maybe this: make a standalone C file with the string in it that
|
||||
when compiled and run outputs the array.
|
||||
- some kinda easteregg in menu or smt
|
||||
- culling is very slow now, it showed that distance bailout can accelerate it
|
||||
a lot, try to make a more accurate bailaout and see if it's faster (watch
|
||||
out for bugs due to false positives)
|
||||
|
@ -56,11 +55,6 @@
|
|||
- replay stretching works
|
||||
- replay with input not occuring for more that LCR_SETTING_GHOST_STEP
|
||||
- replay validation
|
||||
- make the racing module usable by itself, e.g. to allow making tools for
|
||||
verifying replays etc., i.e. make the module measure time, count checkpoints
|
||||
etc. DONE?
|
||||
- allow slowing down in air like in TM?
|
||||
lower memory)
|
||||
- at the end check error handling, make sure the game handles garbage data in
|
||||
resource file etc.
|
||||
|
||||
|
@ -76,6 +70,11 @@
|
|||
=========== HANDLED ==============
|
||||
|
||||
- MAP4: one triangle in top section is missing!
|
||||
- allow slowing down in air like in TM?
|
||||
- some kinda easteregg in menu or smt
|
||||
- make the racing module usable by itself, e.g. to allow making tools for
|
||||
verifying replays etc., i.e. make the module measure time, count checkpoints
|
||||
etc. DONE?
|
||||
- add simple particle effects for grass/dirt/drift? Can be just a few squares
|
||||
animated from the projected backwheels.
|
||||
- FPS logging for optim
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue