Add air slowdown

This commit is contained in:
Miloslav Ciz 2025-04-20 21:51:11 +02:00
parent d905718bab
commit 76cc3227bb
3 changed files with 41 additions and 24 deletions

View file

@ -19,7 +19,6 @@
data file, try to somehow hack around it (maybe just convert it to an array in
the end?) Maybe this: make a standalone C file with the string in it that
when compiled and run outputs the array.
- some kinda easteregg in menu or smt
- culling is very slow now, it showed that distance bailout can accelerate it
a lot, try to make a more accurate bailaout and see if it's faster (watch
out for bugs due to false positives)
@ -56,11 +55,6 @@
- replay stretching works
- replay with input not occuring for more that LCR_SETTING_GHOST_STEP
- replay validation
- make the racing module usable by itself, e.g. to allow making tools for
verifying replays etc., i.e. make the module measure time, count checkpoints
etc. DONE?
- allow slowing down in air like in TM?
lower memory)
- at the end check error handling, make sure the game handles garbage data in
resource file etc.
@ -76,6 +70,11 @@
=========== HANDLED ==============
- MAP4: one triangle in top section is missing!
- allow slowing down in air like in TM?
- some kinda easteregg in menu or smt
- make the racing module usable by itself, e.g. to allow making tools for
verifying replays etc., i.e. make the module measure time, count checkpoints
etc. DONE?
- add simple particle effects for grass/dirt/drift? Can be just a few squares
animated from the projected backwheels.
- FPS logging for optim