Fix timer display
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2 changed files with 4 additions and 3 deletions
3
TODO.txt
3
TODO.txt
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@ -15,7 +15,7 @@ fuck issue trackers :D
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- press forward map??? :-D only when physics is frozen
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- press forward map??? :-D only when physics is frozen
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- make some kinda repo for world record runs? how will they submit it?
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- make some kinda repo for world record runs? how will they submit it?
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- final tests:
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- final tests:
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- very long replay
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- very long replay DID 1x
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- different resolutions KINDA DID 1x
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- different resolutions KINDA DID 1x
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- different settings (332, POTATO, ...)
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- different settings (332, POTATO, ...)
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- crazy shit with physics
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- crazy shit with physics
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@ -25,6 +25,7 @@ fuck issue trackers :D
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- valgrind, cppcheck, different compilers, optimization levels, ...
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- valgrind, cppcheck, different compilers, optimization levels, ...
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- play replay from one platform on another
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- play replay from one platform on another
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- profiling
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- profiling
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- replay stretching DID 1x
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- play all maps a lot
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- play all maps a lot
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- correct saving of replays etc.
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- correct saving of replays etc.
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- empty and large data file
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- empty and large data file
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4
game.h
4
game.h
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@ -1213,9 +1213,9 @@ void LCR_gameTimeToStr(uint32_t timeMS, char *str)
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str[5] = '\'';
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str[5] = '\'';
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str[4] = '0' + timeMS % 10; // seconds
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str[4] = '0' + timeMS % 10; // seconds
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timeMS /= 10;
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timeMS /= 10;
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str[3] = '0' + timeMS % 10;
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str[3] = '0' + timeMS % 6;
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str[2] = '\'';
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str[2] = '\'';
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timeMS /= 60;
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timeMS /= 6;
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str[1] = '0' + timeMS % 10; // minutes
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str[1] = '0' + timeMS % 10; // minutes
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timeMS /= 10;
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timeMS /= 10;
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str[0] = '0' + timeMS % 10;
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str[0] = '0' + timeMS % 10;
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