Continue HUD

This commit is contained in:
Miloslav Ciz 2024-12-18 00:18:31 +01:00
parent b177e924dd
commit 7c3eac7d9f
4 changed files with 117 additions and 32 deletions

55
game.h
View file

@ -126,13 +126,13 @@ struct
{
uint8_t state;
uint32_t stateStartTime;
uint32_t time;
uint32_t nextRenderFrameTime;
uint32_t nextRacingTickTime;
uint8_t controlMode;
uint8_t debugDraw;
uint8_t checkpointsTaken;
uint32_t runTime;
} LCR_game;
void LCR_drawPixelXYUnsafe(unsigned int x, unsigned int y,
@ -188,14 +188,22 @@ LCR_GameUnit LCR_carSpeedKMH(void)
void LCR_gameResetRun(void)
{
LCR_GameUnit carTransform[6];
LCR_LOG0("resetting run");
LCR_game.checkpointsTaken = 0;
LCR_mapReset();
LCR_racingRestart();
LCR_rendererUnmarkCPs();
LCR_racingGetCarTransform(carTransform,carTransform + 3,0);
LCR_rendererSetCarTransform(carTransform,carTransform + 3);
LCR_rendererCameraReset();
LCR_gameSetState(LCR_GAME_STATE_RUN_STARTING);
LCR_game.runTime = 0;
}
//void LCR_gameStartRun(const uint8_t *map)
void LCR_gameStartRun(const char *mapStr)
{
LCR_mapLoadFromStr(mapStr);
@ -218,7 +226,6 @@ void LCR_gameInit(void)
LCR_game.nextRacingTickTime = 0;
LCR_game.controlMode = LCR_CONTROL_MODE_FREECAM;
LCR_game.debugDraw = 0;
LCR_gameStartRun(LCR_maps[0]);
}
@ -228,6 +235,11 @@ void LCR_gameEnd(void)
LCR_LOG0("ending");
}
void LCR_gameUpdateRendererCarTransform(void)
{
}
uint8_t LCR_gameStep(uint32_t time)
{
LCR_LOG2("game step start");
@ -246,9 +258,7 @@ uint8_t LCR_gameStep(uint32_t time)
LCR_game.controlMode = LCR_game.controlMode == LCR_CONTROL_MODE_FREECAM ?
LCR_CONTROL_MODE_DRIVE : LCR_CONTROL_MODE_FREECAM;
else if (LCR_keyStates[LCR_KEY_B] == 30)
LCR_racingRestart();
else if (LCR_keyStates[LCR_KEY_B] == 60)
LCR_game.debugDraw = !LCR_game.debugDraw;
LCR_gameResetRun();
while (time >= LCR_game.nextRacingTickTime)
{
@ -294,11 +304,11 @@ uint8_t LCR_gameStep(uint32_t time)
{
LCR_LOG1("finished");
// TODO
}
}
LCR_game.runTime++;
LCR_game.nextRacingTickTime += LCR_RACING_TICK_MS;
}
@ -382,23 +392,26 @@ LCR_GameUnit physicsInterpolationParam = LCR_GAME_UNIT -
LCR_EFFECTIVE_RESOLUTION_Y -
LCR_rendererComputeTextHeight(2) - 20,0,2);
str[0] = '1'; // TODO
str[1] = '2';
str[2] = '\'';
str[3] = '3';
str[4] = '4';
str[5] = 0;
val = ((LCR_game.runTime * LCR_RACING_TICK_MS)) / 1000; // seconds
LCR_rendererDrawText(str,20,
LCR_EFFECTIVE_RESOLUTION_Y -
str[3] = '0' + (val % 60) / 10;
str[4] = '0' + val % 10;
val = (val / 60) % 100; // minutes
str[0] = '0' + val / 10;
str[1] = '0' + val % 10;
str[2] = '\'';
str[5] = 0;
LCR_rendererDrawText(str,20,LCR_EFFECTIVE_RESOLUTION_Y -
LCR_rendererComputeTextHeight(2) - 20,0,2);
if (LCR_game.debugDraw)
{
LCR_GameUnit camTr[7];
LCR_rendererGetCameraTransform(camTr,camTr + 3,camTr + 6);
LCR_physicsDebugDraw(camTr,camTr + 3,camTr[6]);
}
#if LCR_SETTING_DEBUG_PHYSICS_DRAW
LCR_GameUnit camTr[7];
LCR_rendererGetCameraTransform(camTr,camTr + 3,camTr + 6);
LCR_physicsDebugDraw(camTr,camTr + 3,camTr[6]);
#endif
}
else
{