Handle different resolutions
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					 4 changed files with 14 additions and 14 deletions
				
			
		
							
								
								
									
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							|  | @ -2,8 +2,6 @@ fuck issue trackers :D | |||
| 
 | ||||
| =========== GENERAL ============== | ||||
| 
 | ||||
| - 640x480 with resolution subdiv has bad sized menu item highlight | ||||
| - LOD blocks in lower res look too small | ||||
| - hitting ramps at higher speed still often bugs, try to fiddle with physics | ||||
|   again (reshape iterations, tension, ...) | ||||
| - make replays have better names (time etc.) | ||||
|  | @ -43,6 +41,8 @@ fuck issue trackers :D | |||
| =========== HANDLED ============== | ||||
| 
 | ||||
| - should drifting make a sound? NO NEED | ||||
| - LOD blocks in lower res look too small | ||||
| - 640x480 with resolution subdiv has bad sized menu item highlight | ||||
| - Map4: fix top bottom corner, making the curve is too hard -- either add ramps | ||||
|   on wall or shift the down ramp further. WITH NEW PHYS LOOKS FINE | ||||
| - keyboard ghosting is an issue, particularly when initiating drift with brake | ||||
|  |  | |||
							
								
								
									
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							|  | @ -131,3 +131,6 @@ details | |||
| :]h0gI :}g0gI :|g1gI :f211 :|g3gI- :f211 :]g4gI- :f211 :;g0fJ :f251 | ||||
| :-e5g :f413 :|g0hL | ||||
| :+018 :f213 :!v05 :f311 | ||||
| #RLCtiny2;00LCtiny2;833ee4b2 0000245 | ||||
| #BLCtiny2; | ||||
| #RLCtiny2;00LCtiny2;833ee4b2 0000245 | ||||
|  |  | |||
							
								
								
									
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								game.h
									
										
									
									
									
								
							
							
						
						
									
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								game.h
									
										
									
									
									
								
							|  | @ -306,9 +306,8 @@ static inline void LCR_gameDrawPixelXYSafe(unsigned int x, unsigned int y, | |||
| 
 | ||||
| #define LCR_POPUP_STR_SIZE 16 | ||||
| 
 | ||||
| 
 | ||||
| #define LCR_GUI_GAP \ | ||||
|   ((LCR_EFFECTIVE_RESOLUTION_X + LCR_EFFECTIVE_RESOLUTION_Y) / 128) | ||||
|   (1 + (LCR_EFFECTIVE_RESOLUTION_X + LCR_EFFECTIVE_RESOLUTION_Y) / 128) | ||||
| 
 | ||||
| struct | ||||
| { | ||||
|  | @ -1268,7 +1267,7 @@ void LCR_gameDraw3DView(void) | |||
|   str[2] = '0' + val % 10; | ||||
|   str[3] = 0; | ||||
| 
 | ||||
|   LCR_rendererDrawText(str,LCR_EFFECTIVE_RESOLUTION_X - | ||||
|   LCR_rendererDrawText(str,LCR_EFFECTIVE_RESOLUTION_X - // speed (bot., right)
 | ||||
|     LCR_rendererComputeTextWidth(str,2) - LCR_GUI_GAP, | ||||
|     LCR_EFFECTIVE_RESOLUTION_Y - LCR_rendererComputeTextHeight(2) - | ||||
|     LCR_GUI_GAP,0,2); | ||||
|  | @ -1277,7 +1276,7 @@ void LCR_gameDraw3DView(void) | |||
| 
 | ||||
|   if (LCR_game.state != LCR_GAME_STATE_RUN_FINISHED) | ||||
|     LCR_rendererDrawText(str,LCR_GUI_GAP,LCR_EFFECTIVE_RESOLUTION_Y - | ||||
|       LCR_rendererComputeTextHeight(2) - 3 * LCR_GUI_GAP,0,2); | ||||
|     2 * (LCR_rendererComputeTextHeight(2) + LCR_GUI_GAP),0,2); | ||||
|   else | ||||
|     LCR_rendererDrawText(str,((LCR_EFFECTIVE_RESOLUTION_X - | ||||
|       LCR_rendererComputeTextWidth(str,4)) / 2), | ||||
|  |  | |||
							
								
								
									
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								renderer.h
									
										
									
									
									
								
							
							
						
						
									
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								renderer.h
									
										
									
									
									
								
							|  | @ -1759,8 +1759,7 @@ void LCR_rendererDrawLOD(void) | |||
|         { | ||||
|           variability = variability < 14 ? variability + 1 : 0; | ||||
|           bx = j * 8 + 4; | ||||
| 
 | ||||
|           _LCR_rendererDrawLODBlock(bx,by,bz,2 * LCR_EFFECTIVE_RESOLUTION_Y, | ||||
|           _LCR_rendererDrawLODBlock(bx,by,bz,2000, | ||||
|             LCR_SETTING_LOD_COLOR,variability); | ||||
|         } | ||||
| 
 | ||||
|  | @ -2027,11 +2026,12 @@ void LCR_rendererDrawMenu(const char *tabName,const char **items, | |||
|       s2++; | ||||
|     } | ||||
| 
 | ||||
| #define _MENU_ITEM_HEIGHT (LCR_EFFECTIVE_RESOLUTION_Y / 20) | ||||
| #define _FONT_SIZE (2 + LCR_EFFECTIVE_RESOLUTION_Y / 512) | ||||
| #define _FONT_SIZE (2 + LCR_EFFECTIVE_RESOLUTION_Y / 512 \ | ||||
|   - (LCR_EFFECTIVE_RESOLUTION_Y < 220)) | ||||
| 
 | ||||
|     if (j == selectedItem + 1) | ||||
|       for (int y = i - 7; y < i + LCR_rendererComputeTextHeight(_FONT_SIZE) + 7; | ||||
|       for (int y = i - 3 * LCR_FONT_PIXEL_SIZE; y < i + | ||||
|         LCR_rendererComputeTextHeight(_FONT_SIZE) + 3 * LCR_FONT_PIXEL_SIZE; | ||||
|         ++y) | ||||
|         for (int x = LCR_EFFECTIVE_RESOLUTION_X / 4; | ||||
|           x < LCR_EFFECTIVE_RESOLUTION_X - LCR_EFFECTIVE_RESOLUTION_X / 4; ++x) | ||||
|  | @ -2045,10 +2045,8 @@ void LCR_rendererDrawMenu(const char *tabName,const char **items, | |||
|     if (j == 0) | ||||
|       i = stripHeight + stripHeight2; | ||||
| 
 | ||||
|     i += _MENU_ITEM_HEIGHT; | ||||
| 
 | ||||
|     i += LCR_rendererComputeTextHeight(_FONT_SIZE) + 6 * LCR_FONT_PIXEL_SIZE; | ||||
| #undef _FONT_SIZE | ||||
| #undef _MENU_ITEM_HEIGHT | ||||
|   } | ||||
| 
 | ||||
| #if !LCR_SETTING_POTATO_GRAPHICS | ||||
|  |  | |||
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