Fix horizon offset

This commit is contained in:
Miloslav Ciz 2025-02-03 12:58:42 +01:00
parent f24db847ce
commit 7f00b5aa5f
7 changed files with 34 additions and 40 deletions

18
audio.h
View file

@ -11,15 +11,15 @@
file, left to be optionally loaded and played by the frontend).
*/
#define LCR_SOUND_NONE 0
#define LCR_SOUND_CLICK 1
#define LCR_SOUND_CRASH_SMALL 2
#define LCR_SOUND_CRASH_BIG 3
#define LCR_SOUND_ACCELERATOR 4
#define LCR_SOUND_FAN 5
#define LCR_SOUND_NONE 0
#define LCR_SOUND_CLICK 1
#define LCR_SOUND_CRASH_SMALL 2
#define LCR_SOUND_CRASH_BIG 3
#define LCR_SOUND_ACCELERATOR 4
#define LCR_SOUND_FAN 5
#define LCR_AUDIO_CRASH_SOUND_LEN 2048
#define LCR_AUDIO_FAN_SOUND_LEN 4096
#define LCR_AUDIO_CRASH_SOUND_LEN 2048
#define LCR_AUDIO_FAN_SOUND_LEN 4096
struct
{
@ -178,7 +178,7 @@ uint8_t LCR_audioGetNextSample(void)
else if (LCR_audio.engineIntensity)
{
LCR_audio.engineOsc += LCR_audio.engineInc ? (((_LCR_audioNoise() % 256) <
(10 + LCR_audio.engineIntensity))) : -31;
(10 + LCR_audio.engineIntensity))) : -31;
if (LCR_audio.engineInc && LCR_audio.engineOsc >
(90 + (LCR_audio.engineIntensity / 8)))