Add replay loading

This commit is contained in:
Miloslav Ciz 2025-01-15 23:08:31 +01:00
parent 9485a7cd95
commit 8040d6755f
3 changed files with 85 additions and 13 deletions

14
game.h
View file

@ -666,6 +666,11 @@ void LCR_gameDraw3DView(void)
}
}
void _LCR_gameResourceCharWrite(char c)
{ // TODO
printf("%c",c);
}
/**
Helper subroutine, handles user input during main loop frame, EXCEPT for the
driving input (that is handled in the loop itself).
@ -791,8 +796,8 @@ void LCR_gameHandleInput(void)
case LCR_GAME_STATE_RUN_FINISHED:
if (LCR_game.keyStates[LCR_KEY_A] == 1)
//LCR_gameResetRun(LCR_racing.playingReplay);
LCR_gameResetRun(1);
// LCR_gameResetRun(LCR_racing.playingReplay);
LCR_gameResetRun(1);
break;
@ -858,11 +863,6 @@ void LCR_gameHandleInput(void)
LCR_game.menu.selectedTab == 1 ? 'M' : 'R');
}
void _LCR_gameResourceCharWrite(char c)
{
printf("%c",c);
}
uint8_t LCR_gameStep(uint32_t time)
{
uint32_t sleep = 0;