Add replay loading
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parent
9485a7cd95
commit
8040d6755f
3 changed files with 85 additions and 13 deletions
12
game.h
12
game.h
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@ -666,6 +666,11 @@ void LCR_gameDraw3DView(void)
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}
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}
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void _LCR_gameResourceCharWrite(char c)
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{ // TODO
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printf("%c",c);
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}
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/**
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Helper subroutine, handles user input during main loop frame, EXCEPT for the
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driving input (that is handled in the loop itself).
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@ -791,7 +796,7 @@ void LCR_gameHandleInput(void)
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case LCR_GAME_STATE_RUN_FINISHED:
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if (LCR_game.keyStates[LCR_KEY_A] == 1)
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//LCR_gameResetRun(LCR_racing.playingReplay);
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// LCR_gameResetRun(LCR_racing.playingReplay);
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LCR_gameResetRun(1);
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break;
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@ -858,11 +863,6 @@ void LCR_gameHandleInput(void)
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LCR_game.menu.selectedTab == 1 ? 'M' : 'R');
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}
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void _LCR_gameResourceCharWrite(char c)
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{
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printf("%c",c);
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}
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uint8_t LCR_gameStep(uint32_t time)
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{
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uint32_t sleep = 0;
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11
general.h
11
general.h
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@ -53,4 +53,15 @@ char _LCR_hexDigit(int i)
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return i < 10 ? '0' + i : ('a' - 10 + i);
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}
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int _LCR_hexDigitVal(char c)
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{
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if (c >= '0' && c <= '9')
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return c - '0';
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if (c >= 'a' && c <= 'f')
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return c - 'a' + 10;
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return -1;
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}
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#endif // guard
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73
racing.h
73
racing.h
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@ -16,11 +16,12 @@
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- Replay text format: first there is the name of the map terminated by ';',
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then hexadecimal hash of the map follows (exactly 8 characters), then
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blank character follows, then achieved time as a series of decimal digits
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expressing the number of milliseconds, then a non-decimal character follows,
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then the replay data, i.e. the series of 16 bit words in hexadecimal. The
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blocks (but nothing else) may be preceeded or followed by blank characters.
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All hexadecimal letters must be lowercase. The word 00000000 may optinally
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be used to terminate the replay, the rest of the string will be ignored.
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expressing the number of milliseconds, then the replay data, i.e. the series
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of 16 bit words in hexadecimal, each preceded by ':'. The events (but
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nothing else) may otherwise be preceeded or followed by other characters
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(possible comments). All hexadecimal letters must be lowercase. The word
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00000000 may optinally be used to terminate the replay, the rest of the
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string will be ignored.
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*/
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typedef int32_t LCR_GameUnit; ///< abstract game unit
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@ -189,7 +190,7 @@ void LCR_replayOutputStr(void (*printChar)(char))
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for (int i = 0; i < LCR_replay.eventCount; ++i)
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{
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uint16_t e = LCR_replay.events[i];
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printChar(' ');
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printChar(':');
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for (int j = 0; j < 4; ++j)
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{
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@ -201,6 +202,66 @@ void LCR_replayOutputStr(void (*printChar)(char))
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printChar('\n');
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}
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/**
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Reads replay from string using provided function that returns next character
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in the string. Returns 1 on success, else 0.
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*/
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int LCR_replayLoadFromStr(char (*nextChar)(void))
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{
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char c = ' ';
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LCR_replay.eventCount = 0;
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LCR_replay.achievedTime = 0;
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do // map name
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{
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c = nextChar();
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if (c == 0)
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return 0;
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} while (c != ';');
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for (int i = 0; i < 8; ++i) // hash
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if (_LCR_hexDigitVal(nextChar()) < 0)
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return 0;
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nextChar();
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while (1) // time
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{
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c = nextChar();
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if (c < '0' || c > '9')
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break;
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LCR_replay.achievedTime = LCR_replay.achievedTime * 10 + c - '0';
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}
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while (c != 0) // events
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{
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if (c == ':')
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{
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uint16_t e = 0;
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for (int i = 0; i < 4; ++i)
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e = (e << 4) | _LCR_hexDigitVal(nextChar());
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if (e == 0)
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break;
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if (LCR_replay.eventCount >= LCR_SETTING_REPLAY_MAX_SIZE)
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return 0;
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LCR_replay.events[LCR_replay.eventCount] = e;
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LCR_replay.eventCount++;
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}
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c = nextChar();
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}
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return 1;
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}
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/**
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During playing of a replay returns the next input and shifts to next frame.
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*/
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