Update readme
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TODO.txt
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TODO.txt
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@ -2,8 +2,8 @@ fuck issue trackers :D
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=========== GENERAL ==============
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- controller supports? analog input could be "tapping" the keys with varying
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frequency
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- maybe address the jerky rotations? or not?
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- add (digital) controller support to SDL and CSFML?
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- frontends:
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- auto test frontend, with no I/O, that will just internally run a series of
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inputs and check if the output is as expected
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@ -38,14 +38,51 @@ fuck issue trackers :D
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=========== BUGS =================
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- it seems like on arduinos tiny maps can't be loaded (say "FAILED") even if in
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theory they should (enough block space to load): try to set the exact same
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settings on PC and see if the maps load or what
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- on arduinos for some reason straight triangles (floor, walls, ...) on map
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don't fucking display, they seem to not be added at all, but maybe it's
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something with the "instability" due to low memory...
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- replay loading BUG! somehow map2 replay was saves with hash 05ef0ab1 instead
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of correct 3c5ba5dd once, WTF, check where hash gets modified
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============ FUTURE ==============
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- mods:
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- bouncy car body with inertia, not affecting physics ofc, just eye candy
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- TAS mod? ideas:
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- step by single frames, the mod will literally keep all inputs in RAM, will
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be able to rewind back (quickly replay the inputs)
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- kinda bruteforce solver?
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- export maps as 3D models in OBJ format (just print to console?)
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- mod allowing to view two replays at once (one normal replay, one ghost),
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would be cool for run comparison
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- some extra graphic consoomer goodies? like:
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- leave light trail behind the car (particles?)
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- postproc effects? render to a buffer in renderer, then draw it again
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- analog controller support, would just tap arrows in frequency according to
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analog the analog value; create a new frontend function to implement,
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something like LCR_getAnalogInput(type) or smt
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- apply this to mouse lol -- L/R buttons can be up/down, moving the mouse
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can steer, middle button can restart
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- car horn?
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- drunk mode: apply some kinda wave/sin/cos transform to all models to make
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them swing, maybe even add delay to inputs
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- weather mods? like lightning (invert colors quickly), rain, snow, sand, ...
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- "AI" driver?
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- 2D renderer? like isometric or top-down or something, could enable the game
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literally on very weak devices? top down might be nice, the car could be
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drawn out of circles, getting bigger closer to camera, camera could rotate
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along with car etc.
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- kinda fancy OpenGL renderer?
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- literal network multiplayer? could even be easy bcz no collisions
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- "user friendly" map editor?
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- procedural map generator?
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=========== HANDLED ==============
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- it seems like on arduinos tiny maps can't be loaded (say "FAILED") even if in
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theory they should (enough block space to load): try to set the exact same
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settings on PC and see if the maps load or what. IT'S BCS BUILDING THE MAP
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TEMPORARILY REQUIRES MORE BLOCKS
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- should drifting make a sound? NO NEED
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- menu: key repeat?
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- replay validation? maybe yes?
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