Add time to replays
This commit is contained in:
parent
9d2c6108b1
commit
8d0adf66eb
2 changed files with 44 additions and 13 deletions
5
TODO.txt
5
TODO.txt
|
@ -1,12 +1,13 @@
|
|||
=========== GENERAL ==============
|
||||
|
||||
- replay validation
|
||||
- add time slow down setting
|
||||
- the horizon on background seems too low? maybe add setting to shift it a bit?
|
||||
- add argc/argv to gameInit? could be used to quickly start maps, verify
|
||||
replays etc.
|
||||
- maybe each map could have a target time embedded: when beaten, the map would
|
||||
be marked as such
|
||||
- player name (modifyable via resource file)
|
||||
- player name (modifiable via resource file)
|
||||
- popup messages? would be useful for several things: showing checkpoint times,
|
||||
showing changes in menu etc.
|
||||
- make the racing module usable by itself, e.g. to allow making tools for
|
||||
|
@ -17,7 +18,6 @@
|
|||
lower memory)
|
||||
- at the end check error handling, make sure the game handles garbage data in
|
||||
resource file etc.
|
||||
- replay format
|
||||
|
||||
=========== BUGS =================
|
||||
|
||||
|
@ -27,6 +27,7 @@
|
|||
=========== HANDLED ==============
|
||||
|
||||
- allow stopping car rotation in air like in Trackmania
|
||||
- replay format
|
||||
- prevent time overflow! stop incrementing level frame once it's at maximum
|
||||
- car shadow? probably would have to be done as screen space effect with
|
||||
z-buffer (shadow as 3D model would require collision detection and would make
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue