Animate car
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4e645b4c0f
commit
920ddc4981
4 changed files with 153 additions and 69 deletions
61
assets.h
61
assets.h
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@ -41,6 +41,7 @@ static const uint8_t map1[] =
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LCR_MAP_BLOCK(LCR_BLOCK_FULL,2,25,50,LCR_BLOCK_MATERIAL_GRASS,0),
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LCR_MAP_BLOCK(LCR_BLOCK_CUBOID_HOLLOW,3,3,3,0,0),
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/*
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LCR_MAP_BLOCK(LCR_BLOCK_FULL,0,0,0,LCR_BLOCK_MATERIAL_GRASS,0),
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LCR_MAP_BLOCK(LCR_BLOCK_CUBOID_HOLLOW,40,1,1,0,0),
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@ -49,7 +50,7 @@ static const uint8_t map1[] =
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LCR_MAP_BLOCK(LCR_BLOCK_FULL,0,15,0,LCR_BLOCK_MATERIAL_GRASS,0),
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LCR_MAP_BLOCK(LCR_BLOCK_CUBOID_HOLLOW,7,4,8,0,0),
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*/
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/*
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LCR_MAP_BLOCK(LCR_BLOCK_FULL,0,15,0,LCR_BLOCK_MATERIAL_GRASS,0),
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LCR_MAP_BLOCK(LCR_BLOCK_CUBOID_HOLLOW,7,4,8,0,0),
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@ -6223,9 +6224,6 @@ uint16_t LCR_getNextImagePixel(void)
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return r;
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}
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#define LCR_CAR_VERTEX_COUNT 124
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#define LCR_CAR_TRIANGLE_COUNT 228
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@ -6330,26 +6328,26 @@ static const uint16_t LCR_carTriangles[] =
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static const uint16_t LCR_carUvs[] =
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{
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107, 233, 64, 134, 123, 192, 66, 251, 63, 292,
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125, 323, 63, 323, 125, 353, 63, 353, 4, 353,
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4, 323, 4, 292, 4, 260, 63, 260, 125, 260,
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125, 477, 63, 509, 63, 477, 4, 477, 4, 446,
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63, 446, 125, 446, 4, 415, 63, 415, 125, 415,
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125, 384, 63, 384, 4, 384, 105, 151, 24, 235,
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6, 194, 23, 152, 24, 235, 64, 134, 66, 251,
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6, 194, 23, 152, 107, 233, 124, 191, 106, 150,
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125, 292, 125, 509, 4, 509, 254, 315, 249, 398,
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374, 397, 252, 501, 366, 501, 505, 270, 402, 274,
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505, 166, 108, 119, 62, 17, 62, 114, 449, 436,
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205, 117, 108, 11, 9, 112, 9, 19, 186, 415,
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307, 124, 205, 14, 437, 14, 398, 17, 437, 116,
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502, 113, 502, 17, 234, 317, 131, 340, 411, 312,
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374, 318, 239, 272, 263, 303, 490, 429, 505, 355,
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135, 403, 307, 7, 398, 114, 239, 164, 131, 271,
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131, 165, 402, 162, 381, 297, 255, 315, 374, 319,
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373, 399, 249, 399, 366, 502, 449, 436, 252, 502,
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186, 416, 234, 317, 130, 340, 412, 313, 263, 134,
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490, 429, 505, 355, 134, 403, 381, 139
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107, 278, 64, 377, 123, 319, 66, 260, 63, 219,
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125, 188, 63, 188, 125, 158, 63, 158, 4, 158,
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4, 188, 4, 219, 4, 251, 63, 251, 125, 251,
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125, 34, 63, 2, 63, 34, 4, 34, 4, 65,
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63, 65, 125, 65, 4, 96, 63, 96, 125, 96,
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125, 127, 63, 127, 4, 127, 105, 360, 24, 276,
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6, 317, 23, 359, 24, 276, 64, 377, 66, 260,
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6, 317, 23, 359, 107, 278, 124, 320, 106, 361,
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125, 219, 125, 2, 4, 2, 254, 196, 249, 113,
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374, 114, 252, 10, 366, 10, 505, 241, 402, 237,
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505, 345, 108, 392, 62, 494, 62, 397, 449, 75,
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205, 394, 108, 500, 9, 399, 9, 492, 186, 96,
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307, 387, 205, 497, 437, 497, 398, 494, 437, 395,
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502, 398, 502, 494, 234, 194, 131, 171, 411, 199,
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374, 193, 239, 239, 263, 208, 490, 82, 505, 156,
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135, 108, 307, 504, 398, 397, 239, 347, 131, 240,
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131, 346, 402, 349, 381, 214, 255, 196, 374, 192,
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373, 112, 249, 112, 366, 9, 449, 75, 252, 9,
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186, 95, 234, 194, 130, 171, 412, 198, 263, 377,
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490, 82, 505, 156, 134, 108, 381, 372
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};
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static const uint16_t LCR_carTriangleUvs[] =
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@ -6411,16 +6409,13 @@ static const uint16_t LCR_carTriangleUvs[] =
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static const uint8_t LCR_carVertexTypes[] =
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{
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3, 3, 2, 3, 3, 2, 3, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3,
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2, 2, 3, 3, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
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3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 1, 0, 0, 0,
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0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0,
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1, 0, 1, 0, 0, 1, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0,
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0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
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2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
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3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 1, 1, 1, 1, 1, 1,
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1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
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1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
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1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
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};
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#endif
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@ -69,17 +69,20 @@ int main(void)
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n,n + 1,n + 2,n + 3,n + 4,n + 5) != 6)
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error(0);
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triangles[triangleCount * 3] = n[0] - 1;
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triangles[triangleCount * 3 + 1] = n[2] - 1;
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triangles[triangleCount * 3 + 2] = n[4] - 1;
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for (int i = 0; i < 6; ++i)
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n[i]--; // obj indices are 1-based
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triangleUvs[triangleCount * 3] = n[1] - 1;
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triangleUvs[triangleCount * 3 + 1] = n[3] - 1;
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triangleUvs[triangleCount * 3 + 2] = n[5] - 1;
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triangles[triangleCount * 3] = n[0];
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triangles[triangleCount * 3 + 1] = n[4];
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triangles[triangleCount * 3 + 2] = n[2];
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vertexTypes[n[0] - 1] = vertexType;
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vertexTypes[n[1] - 1] = vertexType;
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vertexTypes[n[2] - 1] = vertexType;
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triangleUvs[triangleCount * 3] = n[1];
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triangleUvs[triangleCount * 3 + 1] = n[5];
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triangleUvs[triangleCount * 3 + 2] = n[3];
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vertexTypes[n[0]] = vertexType;
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vertexTypes[n[2]] = vertexType;
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vertexTypes[n[4]] = vertexType;
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triangleCount++;
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@ -110,7 +113,7 @@ int main(void)
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error(4);
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uvs[2 * uvCount] = a * UNIT;
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uvs[2 * uvCount + 1] = b * UNIT;
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uvs[2 * uvCount + 1] = (1 - b) * UNIT;
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uvCount++;
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134
renderer.h
134
renderer.h
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@ -44,6 +44,8 @@ struct
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*/
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S3L_Model3D models[LCR_RENDERER_MODEL_COUNT];
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uint32_t frame;
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uint8_t loadedChunks[8]; ///< numbers of loaded map chunks
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S3L_Unit mapVerts[LCR_SETTING_MAX_MAP_VERTICES * 3];
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@ -68,6 +70,14 @@ struct
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int previousTriID;
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int triUVs[6];
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uint8_t texSubsampleCount;
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#if LCR_SETTING_ANIMATE_CAR
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S3L_Unit wheelRotation;
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S3L_Unit wheelTurn;
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S3L_Unit wheelRotationCenters[4];
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S3L_Unit animatedCarVerts[LCR_CAR_VERTEX_COUNT * 3];
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#endif
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} LCR_renderer;
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void LCR_pixelFunc3D(S3L_PixelInfo *pixel)
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@ -77,6 +87,10 @@ void LCR_pixelFunc3D(S3L_PixelInfo *pixel)
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{
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LCR_renderer.previousTriID = pixel->triangleID;
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#if LCR_SETTING_TEXTURE_SUBSAMPLE != 0
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LCR_renderer.texSubsampleCount = 0;
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#endif
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if (pixel->modelIndex == 8)
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{
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// car model
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@ -87,11 +101,8 @@ void LCR_pixelFunc3D(S3L_PixelInfo *pixel)
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{
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LCR_renderer.triUVs[i] =
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(LCR_carUvs[2 * LCR_carTriangleUvs[
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3 * pixel->triangleIndex + i / 2] + i % 2] * LCR_IMAGE_SIZE) / 512;
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if (i % 2)
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LCR_renderer.triUVs[i] = 64 -
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LCR_renderer.triUVs[i];
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3 * pixel->triangleIndex + i / 2] + i % 2] * (LCR_IMAGE_SIZE + 1))
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/ 512;
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}
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}
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else
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@ -102,10 +113,6 @@ void LCR_pixelFunc3D(S3L_PixelInfo *pixel)
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3 * pixel->triangleIndex;
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S3L_Unit *v[3];
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#if LCR_SETTING_TEXTURE_SUBSAMPLE != 0
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LCR_renderer.texSubsampleCount = 0;
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#endif
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for (int i = 0; i < 3; ++i)
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v[i] = LCR_renderer.mapVerts + 3 * t[i];
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@ -170,6 +177,7 @@ void LCR_pixelFunc3D(S3L_PixelInfo *pixel)
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uint16_t color;
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#if LCR_SETTING_TEXTURE_SUBSAMPLE != 0
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if (LCR_renderer.texSubsampleCount == 0)
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{
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@ -716,6 +724,8 @@ uint8_t LCR_rendererInit(void)
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{
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LCR_log("initializing renderer");
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LCR_renderer.frame = 0;
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if (!_LCR_buildMapModel())
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return 0;
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@ -725,10 +735,47 @@ uint8_t LCR_rendererInit(void)
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LCR_renderer.carModel = LCR_renderer.models + 8;
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S3L_model3DInit(
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LCR_carVertices,LCR_CAR_VERTEX_COUNT,
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#if LCR_SETTING_ANIMATE_CAR
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LCR_renderer.animatedCarVerts
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#else
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LCR_carVertices
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#endif
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,LCR_CAR_VERTEX_COUNT,
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LCR_carTriangles,LCR_CAR_TRIANGLE_COUNT,
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LCR_renderer.carModel);
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#if LCR_SETTING_ANIMATE_CAR
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for (int i = 0; i < LCR_CAR_VERTEX_COUNT * 3; ++i)
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LCR_renderer.animatedCarVerts[i] = LCR_carVertices[i];
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int count[2];
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count[0] = 0;
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count[1] = 0;
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for (int i = 0; i < 4; ++i)
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LCR_renderer.wheelRotationCenters[i] = 0;
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for (int i = 0; i < LCR_CAR_VERTEX_COUNT; ++i)
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if (LCR_carVertexTypes[i] > 0) // wheel?
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{
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uint8_t front = LCR_carVertexTypes[i] == 1;
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LCR_renderer.wheelRotationCenters[0 + 2 * front] +=
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LCR_carVertices[3 * i + 2];
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LCR_renderer.wheelRotationCenters[1 + 2 * front] +=
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LCR_carVertices[3 * i + 1];
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count[front]++;
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}
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LCR_renderer.wheelRotationCenters[0] /= count[0];
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LCR_renderer.wheelRotationCenters[1] /= count[0];
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LCR_renderer.wheelRotationCenters[2] /= count[1];
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LCR_renderer.wheelRotationCenters[3] /= count[1];
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LCR_renderer.wheelRotation = 0;
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LCR_renderer.wheelTurn = 0;
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#endif
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LCR_renderer.carModel->transform.translation.x -= 2 * LCR_RENDERER_UNIT;
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LCR_renderer.carModel->transform.scale.x = LCR_RENDERER_UNIT / 3;
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@ -1162,6 +1209,51 @@ void LCR_drawLevelFloor(void)
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#endif
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}
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void _LCR_rendererAnimateCar(void)
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{
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for (int i = 0; i < LCR_CAR_VERTEX_COUNT; ++i)
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if (LCR_carVertexTypes[i] > 0)
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{
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S3L_Unit s = S3L_sin(-1 * LCR_renderer.wheelRotation),
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c = S3L_cos(-1 * LCR_renderer.wheelRotation);
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S3L_Unit v[2], tmp;
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unsigned int index = 3 * i;
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uint8_t offset = (LCR_carVertexTypes[i] == 1) * 2;
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v[0] = LCR_carVertices[index + 2] -
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LCR_renderer.wheelRotationCenters[offset];
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v[1] = LCR_carVertices[index + 1] -
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LCR_renderer.wheelRotationCenters[offset + 1];
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tmp = v[0];
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v[0] = (v[0] * c - v[1] * s) / S3L_FRACTIONS_PER_UNIT;
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v[1] = (tmp * s + v[1] * c) / S3L_FRACTIONS_PER_UNIT;
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LCR_renderer.animatedCarVerts[index + 2] =
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v[0] + LCR_renderer.wheelRotationCenters[offset];
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LCR_renderer.animatedCarVerts[index + 1] =
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v[1] + LCR_renderer.wheelRotationCenters[offset + 1];
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if (LCR_carVertexTypes[i] > 1)
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{
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/* Turn front wheels; this is not real turning but just a fake by
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skewing in Z and X directions. */
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LCR_renderer.animatedCarVerts[index] = LCR_carVertices[index];
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LCR_renderer.animatedCarVerts[index + 2] -=
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(LCR_renderer.animatedCarVerts[index] * LCR_renderer.wheelTurn)
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/ (8 * S3L_FRACTIONS_PER_UNIT);
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LCR_renderer.animatedCarVerts[index] +=
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((LCR_renderer.animatedCarVerts[index + 2] -
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LCR_renderer.wheelRotationCenters[0]) * LCR_renderer.wheelTurn)
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/ (2 * S3L_FRACTIONS_PER_UNIT);
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}
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}
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}
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void LCR_rendererDraw(void)
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{
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LCR_renderer.previousTriID = -1;
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@ -1173,26 +1265,16 @@ void LCR_rendererDraw(void)
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LCR_renderer.scene.camera.transform.rotation.y,
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-4 * LCR_renderer.scene.camera.transform.rotation.x);
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LCR_renderer.wheelRotation += 5;
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LCR_renderer.wheelTurn = S3L_sin(LCR_renderer.frame * 4);
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_LCR_rendererAnimateCar();
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LCR_drawLevelFloor();
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LCR_rendererDrawLOD();
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LCR_renderer.carModel->transform.translation =
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LCR_renderer.scene.camera.transform.translation;
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LCR_renderer.carModel->transform.translation.x +=
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LCR_RENDERER_UNIT * 2;
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LCR_renderer.carModel->transform.translation.z -=
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LCR_RENDERER_UNIT * 1;
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LCR_renderer.carModel->transform.translation.y -=
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LCR_RENDERER_UNIT * 2;
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S3L_drawScene(LCR_renderer.scene);
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LCR_renderer.frame++;
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}
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#endif // guard
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@ -92,4 +92,8 @@
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#define LCR_SETTING_FLOOR_PARTICLE_SIZE 32
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#endif
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#ifndef LCR_SETTING_ANIMATE_CAR
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#define LCR_SETTING_ANIMATE_CAR 1
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#endif
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#endif // guard
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