Fix audio bug
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139bb2f905
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3 changed files with 6 additions and 5 deletions
4
TODO.txt
4
TODO.txt
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@ -61,8 +61,6 @@
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=========== BUGS =================
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- sometimes the games prints huge long ass number of newlines, WHY (happens
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when driving on accelerator)
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- immediately after starting the map countdown seems to be lower
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- the pinch collision test seems to sometimes stop the car e.g. after falling
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from bigger height or when running into ramp at high speed (or not?) - FIX
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@ -70,6 +68,8 @@
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=========== HANDLED ==============
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- add ifdefs that change car color?
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- sometimes the games prints huge long ass number of newlines, WHY (happens
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when driving on accelerator)
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- add indicator that menu can be scrolled down
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- sometimes getting a SLIGHTLY slower time counts as beating it (prolly
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conversion fail) (SEEMS FIXED NOW)
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5
audio.h
5
audio.h
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@ -120,13 +120,12 @@ uint8_t LCR_audioGetNextSample(void)
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}
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case LCR_SOUND_ACCELERATOR:
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result = putchar(((LCR_audio.soundPlayedFrame * 14 +
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result = (LCR_audio.soundPlayedFrame * 14 +
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(((LCR_audio.soundPlayedFrame >> 2) * (LCR_audio.soundPlayedFrame >> 6))
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>> 4)) & 0x0f));
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>> 4)) & 0x0f;
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if (LCR_audio.soundPlayedFrame >= 4000)
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LCR_audio.soundPlayed = LCR_SOUND_NONE;
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break;
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case LCR_SOUND_FAN:
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2
data
2
data
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@ -0,0 +1,2 @@
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#RLCtiny1;00LCtiny1;7e39e006 0000336:0011:0143:0051:0079:0081:0073:0051:00e3:0021:00b9:0031:0139:00a1:00a9:0051:00e3:0041:0093:0031:00d3:0051:0013:0031:0053:0017:0016:0017:0016:0012:0163:0101:0023:0021:0083:0031:0215:0031:01d3:0041:0099:0031:00b9
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#BLCtiny1;
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