Fix audio bug

This commit is contained in:
Miloslav Ciz 2025-03-24 16:27:19 +01:00
parent 139bb2f905
commit 92968360a1
3 changed files with 6 additions and 5 deletions

View file

@ -120,13 +120,12 @@ uint8_t LCR_audioGetNextSample(void)
}
case LCR_SOUND_ACCELERATOR:
result = putchar(((LCR_audio.soundPlayedFrame * 14 +
result = (LCR_audio.soundPlayedFrame * 14 +
(((LCR_audio.soundPlayedFrame >> 2) * (LCR_audio.soundPlayedFrame >> 6))
>> 4)) & 0x0f));
>> 4)) & 0x0f;
if (LCR_audio.soundPlayedFrame >= 4000)
LCR_audio.soundPlayed = LCR_SOUND_NONE;
break;
case LCR_SOUND_FAN: