Add PF map
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7 changed files with 653 additions and 596 deletions
5
racing.h
5
racing.h
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@ -52,6 +52,11 @@
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typedef int32_t LCR_GameUnit; ///< abstract game unit
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#define LCR_RACING_FPS 30 /**< Physics FPS, i.e. the number of
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physics ticks per second. */
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#define LCR_RACING_TICK_MS \
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(100000 / (LCR_RACING_FPS * LCR_SETTING_TIME_MULTIPLIER))
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#define LCR_RACING_VERSION1 '0' ///< first part of physics eng. version
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#define LCR_RACING_VERSION2 '0' ///< second part of physics eng. version
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