Address some TODOs

This commit is contained in:
Miloslav Ciz 2025-04-20 13:45:36 +02:00
parent 51bc7ada30
commit 975bf16399
3 changed files with 12 additions and 8 deletions

View file

@ -1,5 +1,8 @@
=========== GENERAL ==============
- add simple particle effects for grass/dirt/drift? Can be just a few squares
animated from the projected backwheels.
- fix the ramp map again due to new physics
- keyboard ghosting is an issue, particularly when initiating drift with brake
(arrow keys must be used with S for braking for left drift to work) -- think
about what to do about this? or leave as is?
@ -70,18 +73,18 @@
turned on the roof, once even shot to the ceiling of the map.
- Managed to get the car stuck in non-rotating state, then after a while get
it back by crashing.
- very rarely the near plane overflow bug still happens, maybe shift near plane
a bit further still?
- sometimes during long loading the screen goes black, seems to have appeared
after adding LCR_LOADING_COMMAND (seems fixed now)
- immediately after starting the map countdown seems to be lower (seems to
perhaps be caused by nextPhysicsFrameTime, look into it)
- the pinch collision test seems to sometimes stop the car e.g. after falling
from bigger height or when running into ramp at high speed (or not?) - FIX
=========== HANDLED ==============
- MAP4: one triangle in top section is missing!
- the pinch collision test seems to sometimes stop the car e.g. after falling
from bigger height or when running into ramp at high speed (or not?) - FIX
- sometimes during long loading the screen goes black, seems to have appeared
after adding LCR_LOADING_COMMAND (seems fixed now)
- very rarely the near plane overflow bug still happens, maybe shift near plane
a bit further still?
- Unstuck idea: make the body non-rotating for a while?
- Create a physics test map.
- Antibug: maybe always simulate the step with non-rotating body AND normal one