Address some TODOs
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					 3 changed files with 12 additions and 8 deletions
				
			
		|  | @ -50,7 +50,7 @@ Please note the game is realtively simple and **the physics IS shitty at times** | |||
| 
 | ||||
| ## Manifesto | ||||
| 
 | ||||
| At this point I can't possibly summarize my views and life philosophy satisfyingly in a few paragraphs. If you're interested, kindly follow the rabbithole leading to my [website](http://www.tastyfish.cz) etc. If you're easily triggered and offended, rather avoid it. | ||||
| At this point I can't possibly summarize my views and life philosophy satisfyingly in a few paragraphs. If you're interested, you'll be able to discover a rabbithole around my stuff, but I can almost certainly say you won't like it, so think twice. | ||||
| 
 | ||||
| ## Legal "Rights" | ||||
| 
 | ||||
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							|  | @ -1,5 +1,8 @@ | |||
| =========== GENERAL ============== | ||||
| 
 | ||||
| - add simple particle effects for grass/dirt/drift? Can be just a few squares | ||||
|   animated from the projected backwheels. | ||||
| - fix the ramp map again due to new physics | ||||
| - keyboard ghosting is an issue, particularly when initiating drift with brake | ||||
|   (arrow keys must be used with S for braking for left drift to work) -- think | ||||
|   about what to do about this? or leave as is? | ||||
|  | @ -70,18 +73,18 @@ | |||
|   turned on the roof, once even shot to the ceiling of the map. | ||||
| - Managed to get the car stuck in non-rotating state, then after a while get | ||||
|   it back by crashing. | ||||
| - very rarely the near plane overflow bug still happens, maybe shift near plane | ||||
|   a bit further still? | ||||
| - sometimes during long loading the screen goes black, seems to have appeared | ||||
|   after adding LCR_LOADING_COMMAND (seems fixed now) | ||||
| - immediately after starting the map countdown seems to be lower (seems to | ||||
|   perhaps be caused by nextPhysicsFrameTime, look into it) | ||||
| - the pinch collision test seems to sometimes stop the car e.g. after falling | ||||
|   from bigger height or when running into ramp at high speed (or not?) - FIX | ||||
| 
 | ||||
| =========== HANDLED ============== | ||||
| 
 | ||||
| - MAP4: one triangle in top section is missing! | ||||
| - the pinch collision test seems to sometimes stop the car e.g. after falling | ||||
|   from bigger height or when running into ramp at high speed (or not?) - FIX | ||||
| - sometimes during long loading the screen goes black, seems to have appeared | ||||
|   after adding LCR_LOADING_COMMAND (seems fixed now) | ||||
| - very rarely the near plane overflow bug still happens, maybe shift near plane | ||||
|   a bit further still? | ||||
| - Unstuck idea: make the body non-rotating for a while? | ||||
| - Create a physics test map. | ||||
| - Antibug: maybe always simulate the step with non-rotating body AND normal one | ||||
|  |  | |||
|  | @ -34,7 +34,7 @@ | |||
|   #define S3L_FLAT 1 | ||||
| #endif | ||||
|   | ||||
| #define S3L_NEAR (S3L_F / 2)  | ||||
| #define S3L_NEAR (10 * (S3L_F / 16)) // too low value will cause overflows
 | ||||
| #include "small3dlib.h" | ||||
| 
 | ||||
| /// Renderer specific unit, length of one map square.
 | ||||
|  | @ -2011,6 +2011,7 @@ void LCR_rendererCameraReset(void) | |||
|   LCR_renderer.scene.camera.transform.rotation.x = 0; | ||||
|   LCR_renderer.scene.camera.transform.rotation.z = 0; | ||||
| 
 | ||||
|   LCR_rendererCameraFollow(2); | ||||
|   LCR_rendererCameraFollow(1); | ||||
| } | ||||
| 
 | ||||
|  |  | |||
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