Stop only front wheels on pinch

This commit is contained in:
Miloslav Ciz 2025-02-17 16:06:46 +01:00
parent 3c903ff49f
commit 9b28ed3630
3 changed files with 16 additions and 4 deletions

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@ -1,5 +1,7 @@
=========== GENERAL ============== =========== GENERAL ==============
- improve the car unstucking? maybe we can just keep the position of the car
and ONE wheel (other joint positions can be computed)
- some kind of special map block that would say where 3D triangles don't have - some kind of special map block that would say where 3D triangles don't have
to be drawn? could optimize rendering and map loading a lot to be drawn? could optimize rendering and map loading a lot
- maps to make: - maps to make:
@ -18,6 +20,7 @@
- some speed map - some speed map
- some (at least partially) interior map - some (at least partially) interior map
- something with multiple finishes - something with multiple finishes
- U-ramp to build speed and jump up to catch a CP
- try to speed up the slow culling - try to speed up the slow culling
- make a small txt game menual - make a small txt game menual
- test: - test:

8
data
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@ -3,4 +3,10 @@
#Rrep2;testmap;482f70f9 00000843:0173:0081:0029:0111:0039:0071:00a3:0061:0169:0051:00b3:0041:0073:0081:0033:0041:0033:0231:0030:0098:0029:0011:0163:00f1:0053:0081:0033:0051:0023:0031:00f0:0032:0023:0131:00b9:0081:0023:00a1:0119:00e1:00c9:0071:0039:00a1:00d3:0021:01f9:0091:0079:0091:0039:0051:0049:0021:0083:0031:0083:0031:0083:0061:0089:0121:00a0:0058:002c:0048:0061:0013:0150:0052:00c0:00a1:0053:0041:0043:0031:0020:0092:0063:0181:0010:00a2:0013:0071:00e0:0028:00e9:0078:00a9:0043:0032:0123:0042:0080:0038:004c:01a8:0050:0032:0033:0101 #Rrep2;testmap;482f70f9 00000843:0173:0081:0029:0111:0039:0071:00a3:0061:0169:0051:00b3:0041:0073:0081:0033:0041:0033:0231:0030:0098:0029:0011:0163:00f1:0053:0081:0033:0051:0023:0031:00f0:0032:0023:0131:00b9:0081:0023:00a1:0119:00e1:00c9:0071:0039:00a1:00d3:0021:01f9:0091:0079:0091:0039:0051:0049:0021:0083:0031:0083:0031:0083:0061:0089:0121:00a0:0058:002c:0048:0061:0013:0150:0052:00c0:00a1:0053:0041:0043:0031:0020:0092:0063:0181:0010:00a2:0013:0071:00e0:0028:00e9:0078:00a9:0043:0032:0123:0042:0080:0038:004c:01a8:0050:0032:0033:0101
#Btestmap; #Btestmap;
#Maaaaa;4321 0 :*G1b:+n9H:!I1H :uJ3d- :vI3dL- :maaa #Maaaaa;4321 0
:*B1vJ :!wct :!wcA
:=n0s :fiba
:xo1t :fgb8
:]o1tI :fg11 :|o2tI :fg11
:]o1A :fg11 :|o2A :fg11

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@ -1456,11 +1456,14 @@ uint32_t LCR_racingStep(unsigned int input)
if (frontCollision) if (frontCollision)
{ {
// stop the car immediately // stop the front wheels
LCR_LOG1("car front pierced"); LCR_LOG1("car front pierced");
LCR_racing.carNotOKCount += for (uint8_t i = 0; i < 3; ++i)
(LCR_racing.carNotOKCount < 20 ? 15 : 0); // TODO: consts {
LCR_racing.carBody.joints[0].velocity[i] = 0;
LCR_racing.carBody.joints[1].velocity[i] = 0;
}
} }
if ((LCR_racing.carBody.flags & TPE_BODY_FLAG_UNRESOLVED) || frontCollision || if ((LCR_racing.carBody.flags & TPE_BODY_FLAG_UNRESOLVED) || frontCollision ||