Add car/ghost render dist
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4 changed files with 46 additions and 14 deletions
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TODO.txt
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TODO.txt
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=========== GENERAL ==============
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- ghost visible distance
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- force chunk reload upon map restart so that there's no blinking at start
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- make a small txt game menual
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- test if the replay stretching works
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- replay validation
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- ghosts: if the replay for the ghost is too long (too many samples for the
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=========== BUGS =================
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- why does the ghost stop in front of the finish?
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- starting test replay two twice in a row breaks it
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- drawing dithered transparent objects fills z-buffer in the transparent parts
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and then the geometry behind it isn't drawn <- PARTIALLY FIXED NOW
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=========== HANDLED ==============
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- allow stopping car rotation in air like in Trackmania
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- ghost visible distance -- maybe even car should have this (watching rep with
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free camera)? maybe generalize setCar/GhostVisibility to
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setCarGhostVisibilityDistance where 0 means make invisible?
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- add time slow down setting
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- the horizon on background seems too low? maybe add setting to shift it a bit?
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- replay format
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- why does the ghost stop in front of the finish?
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- prevent time overflow! stop incrementing level frame once it's at maximum
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- car shadow? probably would have to be done as screen space effect with
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z-buffer (shadow as 3D model would require collision detection and would make
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