diff --git a/TODO.txt b/TODO.txt index 25c728c..d4870a7 100644 --- a/TODO.txt +++ b/TODO.txt @@ -2,6 +2,12 @@ fuck issue trackers :D =========== GENERAL ============== +- try to prevent car getting stuck at extreme speed by may just hard stopping + it if it ends up unresolved? +- car shadow idea: have shadow model, during rendering check each new triangle + agains car XY, record height, then set maimum height to shadow +- Managed to get the car stuck in non-rotating state, then after a while get + it back by crashing. MAY BE FIXED NOW, watch if it still happens - press forward map??? :-D - make some kinda repo for world record runs? - fix the ramp map again due to new physics -- NOW it's almost good but it's @@ -41,6 +47,10 @@ fuck issue trackers :D - immediately after starting the map countdown seems to be lower (seems to perhaps be caused by nextPhysicsFrameTime, look into it) +- seems like there might be a bug in physics env function, despite it being + impossible in theory, car gets stuck after fast drive into a wall, with its + shape staying OK, but wheel being inside a block somehow, maybe there are + tiny spaces between blocks or some blocks are not checked -- resolve =========== HANDLED ============== diff --git a/assets.h b/assets.h index a6ca3ca..b528c19 100644 --- a/assets.h +++ b/assets.h @@ -514,9 +514,7 @@ static const char *LCR_internalDataFile = ":^C0C-I:fb11:^C1E-I:fb11:^C2F-I:fb11" ":vC2wL-:vC2F-:vM2wI-:vM2FJ-" // top: - ":^Few2:f411:^FeF2I:f411" - ":vFew2L:vFeF2:vJew2I:vJeF2J" - // vertical corners: + ":-Few2:f411:-FeF2:f411" ":AC3w|:f1b1:AM3w:f1b1" ":AC3FI:f1b1:AM3FL:f1b1" // ramps: @@ -527,7 +525,7 @@ static const char *LCR_internalDataFile = ":'C1D:fb11" ":