Continue menu

This commit is contained in:
Miloslav Ciz 2025-01-02 20:17:15 +01:00
parent a30be11bf9
commit 9e0cb3c944
3 changed files with 92 additions and 17 deletions

78
game.h
View file

@ -175,9 +175,14 @@ uint8_t LCR_gameGetNextAudioSample(void);
#define LCR_GAME_STATE_RUN_FINISHED 0x03
#define LCR_RESOURCE_ITEM_CHUNK 8
// TODO: move to consts?
#define LCR_MENU_MAX_ITEMS 9
#define LCR_RESOURCE_ITEM_CHUNK (LCR_MENU_MAX_ITEMS - 1)
#define LCR_MENU_TABS 4
#define LCR_MENU_STRING_SIZE 16
struct
{
uint8_t state;
@ -194,6 +199,9 @@ struct
frames for which the key has been
continuously held. */
uint8_t menuSelectedTab;
uint8_t menuSelectedItem;
struct
{
int state; ///< -1 if reading external res. f., else pos.
@ -396,6 +404,9 @@ for (int i = 0; i < LCR_RESOURCE_ITEM_CHUNK; ++i)
}
LCR_game.menuSelectedTab = 0;
LCR_game.menuSelectedItem = 0;
LCR_game.frame = 0;
LCR_game.musicVolume = 255;
LCR_game.nextRenderFrameTime = 0;
@ -519,8 +530,37 @@ uint8_t LCR_gameStep(uint32_t time)
case LCR_GAME_STATE_MENU:
paused = 1;
if (LCR_game.keyStates[LCR_KEY_B] == 1)
if (LCR_game.keyStates[LCR_KEY_RIGHT] == 1)
{
LCR_LOG1("menu tab right");
LCR_game.menuSelectedTab =
(LCR_game.menuSelectedTab + 1) % LCR_MENU_TABS;
LCR_game.menuSelectedItem = 0;
}
else if (LCR_game.keyStates[LCR_KEY_LEFT] == 1)
{
LCR_LOG1("menu tab left");
LCR_game.menuSelectedTab =
(LCR_game.menuSelectedTab + LCR_MENU_TABS - 1) % LCR_MENU_TABS;
LCR_game.menuSelectedItem = 0;
}
else if (LCR_game.keyStates[LCR_KEY_UP] == 1)
{
LCR_LOG1("menu item up");
LCR_game.menuSelectedItem -= LCR_game.menuSelectedItem ? 1 : 0;
}
else if (LCR_game.keyStates[LCR_KEY_DOWN] == 1)
{
LCR_LOG1("menu item down");
LCR_game.menuSelectedItem +=
(LCR_game.menuSelectedItem < (LCR_game.menuSelectedTab ?
LCR_game.resourceFile.loadedItemCount : 5) - 1) ? 1 : 0;
}
else if (LCR_game.keyStates[LCR_KEY_B] == 1)
{
LCR_LOG1("menu quit");
LCR_gameSetState(LCR_GAME_STATE_RUN);
}
break;
@ -550,6 +590,7 @@ uint8_t LCR_gameStep(uint32_t time)
else if (LCR_game.keyStates[LCR_KEY_B] == 30)
LCR_gameResetRun();
*/
LCR_GameUnit offsets[5];
for (int i = 0; i < 5; ++i)
@ -642,18 +683,29 @@ uint8_t LCR_gameStep(uint32_t time)
while (time >= LCR_game.nextRenderFrameTime)
LCR_game.nextRenderFrameTime += 1000 / LCR_SETTING_FPS;
if (LCR_game.state == LCR_GAME_STATE_MENU)
{
if (LCR_game.state == LCR_GAME_STATE_MENU)
{
const char *items[LCR_MENU_MAX_ITEMS];
uint8_t itemCount = 1;
const char *aaa[] =
{
"menu","absa","sasas","sasqw"
};
LCR_rendererDrawMenu(aaa,4,2);
}
else
LCR_gameDraw3DView();
items[0] = LCR_texts[LCR_game.menuSelectedTab];
switch (LCR_game.menuSelectedTab)
{
case 0:
for (int i = 0; i < 5; ++i)
items[1 + i] = LCR_texts[4 + i];
itemCount = 6;
break;
default: break;
}
LCR_rendererDrawMenu(items,itemCount,LCR_game.menuSelectedItem);
}
else
LCR_gameDraw3DView();
}
else
{