Modify maps a bit

This commit is contained in:
Miloslav Ciz 2025-03-20 19:55:08 +01:00
parent 726931931f
commit 9ec3c6b406
4 changed files with 25 additions and 48 deletions

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@ -238,6 +238,12 @@ A few tips for making maps:
basically has to check every triangle against every other triangle, i.e. the
time needed to load the map slows down quadratically with the number of
triangles.
- Triangles can be saved by cleverly using simpler types of blocks where
possible, for example walls can be made with rotated ramps rather than full
blocks, which for a long wall may reduce triangle count considerably while
not even being noticed by the player.
- There is a special "mirror" block that's very useful for creating
8-symmetrical structures.
~~~ COMPILING AND MODIFYING ~~~
@ -245,8 +251,8 @@ TODO
~~~ FAQ ~~~
Q: This game is free? Do I have to pay for it? What can I legally do with it?
Can I use it commercially? What's the catch?
Q: Is this game really free? Do I have to pay for it? What can I legally do with
it? Can I use it commercially? What's the catch?
A: This game is public domain, free as in freedom and free as in beer, i.e. it
is free software (some would say "open source", which is however a very bad
@ -262,6 +268,12 @@ be "enforced" legally, and neither are you pressured to it morally. There is no
catch to this, the project wasn't made as a capitalist product, it's something
that's meant to help the people.
Q: Can I still voluntarily donate money?
A: Currently it is possible, donation info is on my website (www.tastyfish.cz),
but I am not dependant on donations and don't even encourage them too much, but
if you still insist, I'll be very grateful, thank you very much.
Q: Why is the physics so buggy?
A: You are right in the observation that Licar physics is not perfect. This is