Modify maps a bit
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@ -238,6 +238,12 @@ A few tips for making maps:
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basically has to check every triangle against every other triangle, i.e. the
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time needed to load the map slows down quadratically with the number of
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triangles.
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- Triangles can be saved by cleverly using simpler types of blocks where
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possible, for example walls can be made with rotated ramps rather than full
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blocks, which for a long wall may reduce triangle count considerably while
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not even being noticed by the player.
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- There is a special "mirror" block that's very useful for creating
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8-symmetrical structures.
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~~~ COMPILING AND MODIFYING ~~~
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@ -245,8 +251,8 @@ TODO
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~~~ FAQ ~~~
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Q: This game is free? Do I have to pay for it? What can I legally do with it?
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Can I use it commercially? What's the catch?
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Q: Is this game really free? Do I have to pay for it? What can I legally do with
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it? Can I use it commercially? What's the catch?
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A: This game is public domain, free as in freedom and free as in beer, i.e. it
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is free software (some would say "open source", which is however a very bad
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@ -262,6 +268,12 @@ be "enforced" legally, and neither are you pressured to it morally. There is no
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catch to this, the project wasn't made as a capitalist product, it's something
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that's meant to help the people.
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Q: Can I still voluntarily donate money?
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A: Currently it is possible, donation info is on my website (www.tastyfish.cz),
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but I am not dependant on donations and don't even encourage them too much, but
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if you still insist, I'll be very grateful, thank you very much.
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Q: Why is the physics so buggy?
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A: You are right in the observation that Licar physics is not perfect. This is
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