Clean up a bit
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14 changed files with 207 additions and 62 deletions
15
racing.h
15
racing.h
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@ -41,8 +41,8 @@
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i.e. the series of 16 bit words in hexadecimal, each preceded by ':'. The
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events (but nothing else) may otherwise be preceded or followed by other
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characters (possible comments). All hexadecimal letters must be lowercase.
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The word 00000000 may optinally be used to terminate the replay, the rest of
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the string will be ignored.
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The word 00000000 may optionally be used to terminate the replay, the rest
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of the string will be ignored.
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- Physics engine version: LCR_RACING_VERSION1 and LCR_RACING_VERSION2 define
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a two-character version string of this module that determines compatibility
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of replays. Whenever a change is made to this module that changes the
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@ -81,11 +81,12 @@ typedef int32_t LCR_GameUnit; ///< Abstract game unit.
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#define LCR_PHYSICS_UNIT 4096 ///< Len. of square for phys. engine.
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/* The combination of values TPE_RESHAPE_TENSION_LIMIT and
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TPE_RESHAPE_ITERATIONS has crucial effect on the bugginess and feel of car
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physics, especially when driving onto ramps in high speed etc., the values
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were chosen empirically by testing, these are the ones that showed to
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subjectively feel the best. */
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/*
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The combination of values TPE_RESHAPE_TENSION_LIMIT and TPE_RESHAPE_ITERATIONS
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has crucial effect on the bugginess and feel of car physics, especially when
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driving onto ramps in high speed etc., the values were chosen empirically by
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testing, these are the ones that showed to subjectively feel the best.
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*/
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#define TPE_RESHAPE_TENSION_LIMIT 7
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#define TPE_RESHAPE_ITERATIONS 18
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