Start model util
This commit is contained in:
parent
31d820b4b9
commit
a3bc8aa655
1 changed files with 142 additions and 0 deletions
142
assets/encodeCarModel.c
Normal file
142
assets/encodeCarModel.c
Normal file
|
@ -0,0 +1,142 @@
|
|||
/**
|
||||
Converts car 3D model in obj format to the game's internal C arrays. The model
|
||||
is to be passed on stdin.
|
||||
|
||||
A specific subset of obj format is assumed. UVs must be present but not
|
||||
normals or other such things.
|
||||
|
||||
The following materials must be set for model triangles: "a" for body, "b"
|
||||
for rear wheels, "c" and "d" for front wheels.
|
||||
*/
|
||||
|
||||
#include <stdio.h>
|
||||
|
||||
#define UNIT 512
|
||||
#define ARRAY_MAX 1024
|
||||
|
||||
int vertices[ARRAY_MAX * 3];
|
||||
int vertexTypes[ARRAY_MAX];
|
||||
int vertexCount;
|
||||
|
||||
int uvs[ARRAY_MAX * 2];
|
||||
int uvCount;
|
||||
|
||||
int triangles[ARRAY_MAX * 3];
|
||||
int triangleUvs[ARRAY_MAX * 3];
|
||||
int triangleCount;
|
||||
|
||||
char line[128];
|
||||
|
||||
void error(int n)
|
||||
{
|
||||
printf("ERROR %d\n",n);
|
||||
exit(1);
|
||||
}
|
||||
|
||||
void writeArray(int *array, unsigned int len, const char *name,
|
||||
unsigned int align)
|
||||
{
|
||||
printf("%s[] =\n{",name);
|
||||
|
||||
for (int i = 0; i < len; ++i)
|
||||
{
|
||||
if (i != 0)
|
||||
printf(", ");
|
||||
|
||||
if (i % align == 0)
|
||||
printf("\n ");
|
||||
|
||||
printf("%d",array[i]);
|
||||
}
|
||||
|
||||
puts("\n};\n");
|
||||
}
|
||||
|
||||
int main(void)
|
||||
{
|
||||
unsigned char vertexType = 0;
|
||||
|
||||
while (1)
|
||||
{
|
||||
if (gets(line) == NULL)
|
||||
break;
|
||||
|
||||
if (line[0] == 'f') // face
|
||||
{
|
||||
unsigned int n[6];
|
||||
|
||||
if (sscanf(line + 1,"%u/%u %u/%u %u/%u",
|
||||
n,n + 1,n + 2,n + 3,n + 4,n + 5) != 6)
|
||||
error(0);
|
||||
|
||||
triangles[triangleCount * 3] = n[0] - 1;
|
||||
triangles[triangleCount * 3 + 1] = n[2] - 1;
|
||||
triangles[triangleCount * 3 + 2] = n[4] - 1;
|
||||
|
||||
triangleUvs[triangleCount * 3] = n[1] - 1;
|
||||
triangleUvs[triangleCount * 3 + 1] = n[3] - 1;
|
||||
triangleUvs[triangleCount * 3 + 2] = n[5] - 1;
|
||||
|
||||
vertexTypes[n[0] - 1] = vertexType;
|
||||
vertexTypes[n[1] - 1] = vertexType;
|
||||
vertexTypes[n[2] - 1] = vertexType;
|
||||
|
||||
triangleCount++;
|
||||
|
||||
if (triangleCount >= ARRAY_MAX)
|
||||
error(1);
|
||||
}
|
||||
else if (line[0] == 'v' && line[1] != 't') // vertex
|
||||
{
|
||||
float a, b, c;
|
||||
|
||||
if (sscanf(line + 1,"%f %f %f",&a,&b,&c) != 3)
|
||||
error(2);
|
||||
|
||||
vertices[3 * vertexCount] = a * UNIT;
|
||||
vertices[3 * vertexCount + 1] = b * UNIT;
|
||||
vertices[3 * vertexCount + 2] = c * UNIT;
|
||||
|
||||
vertexCount++;
|
||||
|
||||
if (vertexCount >= ARRAY_MAX)
|
||||
error(3);
|
||||
}
|
||||
else if (line[0] == 'v' && line[1] == 't') // texture vertex
|
||||
{
|
||||
float a, b;
|
||||
|
||||
if (sscanf(line + 2,"%f %f",&a,&b) != 2)
|
||||
error(4);
|
||||
|
||||
uvs[2 * uvCount] = a * UNIT;
|
||||
uvs[2 * uvCount + 1] = b * UNIT;
|
||||
|
||||
uvCount++;
|
||||
|
||||
if (uvCount >= ARRAY_MAX)
|
||||
error(5);
|
||||
}
|
||||
else if (line[0] == 'u' && line[1] == 's') // material
|
||||
{
|
||||
vertexType = line[7] - 'a';
|
||||
}
|
||||
}
|
||||
|
||||
writeArray(vertices,vertexCount * 3,
|
||||
"static const S3L_Unit LCR_carVertices",10);
|
||||
|
||||
writeArray(triangles,triangleCount * 3,
|
||||
"static const S3L_Index LCR_carTriangles",13);
|
||||
|
||||
writeArray(uvs,uvCount * 2,
|
||||
"static const S3L_Index LCR_carUvs",10);
|
||||
|
||||
writeArray(triangleUvs,triangleCount * 3,
|
||||
"static const S3L_Index LCR_carTriangleUvs",13);
|
||||
|
||||
writeArray(vertexTypes,vertexCount,
|
||||
"static const uint7_t LCR_carVertexTypes",18);
|
||||
|
||||
return 0;
|
||||
}
|
Loading…
Reference in a new issue