Fix menu bug
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3 changed files with 17 additions and 18 deletions
27
TODO.txt
27
TODO.txt
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@ -2,19 +2,11 @@ fuck issue trackers :D
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=========== GENERAL ==============
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- try to prevent car getting stuck at extreme speed by may just hard stopping
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it if it ends up unresolved?
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- Managed to get the car stuck in non-rotating state, then after a while get
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it back by crashing. MAY BE FIXED NOW, watch if it still happens
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- press forward map??? :-D
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- hitting ramps at higher speed still often bugs, try to fiddle with physics
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again (reshape iterations, tension, ...)
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- make replays have better names (time etc.)
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- press forward map??? :-D only when physics is frozen
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- make some kinda repo for world record runs?
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- fix the ramp map again due to new physics -- NOW it's almost good but it's
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still possible to reach the finish at first jump, try to do something about it
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- keyboard ghosting is an issue, particularly when initiating drift with brake
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(arrow keys must be used with S for braking for left drift to work) -- think
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about what to do about this? or leave as is?
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- Map4: fix top bottom corner, making the curve is too hard -- either add ramps
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on wall or shift the down ramp further.
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- Try doing the bouncy car body? Just keep a point and its velocity, change
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its velocity by a proportion of car's velocity change (this minus prev.
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frame), then offset car body by this. However we'll also have to transform
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@ -49,6 +41,17 @@ fuck issue trackers :D
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=========== HANDLED ==============
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- should drifting make a sound? NO NEED
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- Map4: fix top bottom corner, making the curve is too hard -- either add ramps
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on wall or shift the down ramp further. WITH NEW PHYS LOOKS FINE
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- keyboard ghosting is an issue, particularly when initiating drift with brake
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(arrow keys must be used with S for braking for left drift to work) -- think
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about what to do about this? or leave as is?
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- fix the ramp map again due to new physics -- NOW it's almost good but it's
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still possible to reach the finish at first jump, try to do something about it
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- Managed to get the car stuck in non-rotating state, then after a while get
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it back by crashing. MAY BE FIXED NOW, watch if it still happens
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- try to prevent car getting stuck at extreme speed by may just hard stopping
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it if it ends up unresolved?
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- car shadow idea: have shadow model, during rendering check each new triangle
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agains car XY, record height, then set maimum height to shadow
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- seems like there might be a bug in physics env function, despite it being
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