Smooth replay finish
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README.md
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README.md
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# HIGH WORK IN PROGRESS, NOT USABLE YET
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But looks nice already, feel free to experiment and have fun, potentially even send me a feedback.
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# WORK IN PROGRESS, NOT RELEASED YET
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The following is a draft of readme that will eventually be published, it may contain information that is not yet true but is expected to become true once the project is finished.
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@ -9,6 +7,8 @@ The following is a draft of readme that will eventually be published, it may con
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*free and selfless KISS racing game*
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For more detail see also the [game manual](media/manual.txt).
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@ -56,7 +56,7 @@ Please note however the game is still relatively simple and so **the physics IS
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- **Pokitto** (32bit 48 MHz CPU, 36 KB RAM)
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- **Circuitmess Nibble** (32b 160 MHz CPU, 80 KB RAM)
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- **ESPboy** (32b 160 MHz CPU, 80 KB RAM)
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- tested compilers: gcc, g++, clang, tcc, emscripten
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- tested compilers: gcc, g++, clang, tcc (currently bugging), emscripten
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- It also goes without saying the physics is **100% deterministic**, it behaves the same on every platform, independently of rendering FPS. Besides others this allows for recording and playing back very small replays and creating press forward maps.
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- It is **super moddable and hackable**, the code is relatively simple and **well commented**, written to encourage hacking. There are no obstacles such as DRM, anti-cheating, obfuscation etc. Cheating and hacking is allowed, do literally what you want.
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- **No codes of censorship, flags, furry mascots or similar political bullshit.**
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@ -71,4 +71,16 @@ At this point I can't possibly summarize my views and life philosophy satisfying
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## Legal "Rights"
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TODO
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**tl;dr**: Everything in this repository is CC0 + a waiver of all rights, completely public domain as much as humanly possible, do absolutely anything you want.
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I, Miloslav Číž (drummyfish), have created everything in this repository, including but not limited to code, graphics, sprites, palettes, fonts, sounds, music samples, music, storyline and texts, even the font in the video trailer and drum sound samples for the soundtrack, completely myself from scratch, using completely and exclusive free as in freedom software, without accepting any contributions, with the goal of creating a completely original art which is not a derivative work of anyone else's existing work, so that I could assure that by waiving my intellectual property rights the work will become completely public domain with as little doubt as posible.
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This work's goal is to never be encumbered by any exclusive intellectual property rights, it is intended to always stay completely and forever in the public domain, available for any use whatsoever.
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I therefore release everything in this repository under CC0 1.0 (public domain, https://creativecommons.org/publicdomain/zero/1.0/) + a waiver of all other IP rights (including patents), which is as follows:
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Each contributor to this work agrees that they waive any exclusive rights, including but not limited to copyright, patents, trademark, trade dress, industrial design, plant varieties and trade secrets, to any and all ideas, concepts, processes, discoveries, improvements and inventions conceived, discovered, made, designed, researched or developed by the contributor either solely or jointly with others, which relate to this work or result from this work. Should any waiver of such right be judged legally invalid or ineffective under applicable law, the contributor hereby grants to each affected person a royalty-free, non transferable, non sublicensable, non exclusive, irrevocable and unconditional license to this right.
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I would like to ask you, without it being any requirement at all, to please support free software and free culture by sharing at least some of your own work in a similar way I do with this project.
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If you'd like to support me or just read something about me and my projects, visit my site: www.tastyfish.cz.
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