Fix ghost visibility
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822375ff7d
commit
abd68ce0ae
3 changed files with 100 additions and 2 deletions
3
TODO.txt
3
TODO.txt
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@ -40,7 +40,8 @@ fuck issue trackers :D
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- on arduinos for some reason straight triangles (floor, walls, ...) on map
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don't fucking display, they seem to not be added at all, but maybe it's
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something with the "instability" due to low memory...
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something with the "instability" due to low memory... HOWEVER on ringo (enough
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mem) it does the same thing, is some kinda shitbug
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- replay loading BUG! somehow map2 replay was saves with hash 05ef0ab1 instead
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of correct 3c5ba5dd once, WTF, check where hash gets modified
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97
frontend_ringo/frontend_ringo.ino
Normal file
97
frontend_ringo/frontend_ringo.ino
Normal file
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@ -0,0 +1,97 @@
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/**
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@file frontend_ringo.ino
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Experimental Licar frontend for Circuitmess Ringo (MAKERphone).
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*/
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#include <Arduino.h>
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#include <MAKERphone.h>
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#include <utility/soundLib/MPWavLib.h>
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#define LCR_SETTING_RESOLUTION_X LCDWIDTH
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#define LCR_SETTING_RESOLUTION_Y LCDHEIGHT
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#define LCR_SETTING_RESOLUTION_SUBDIVIDE 2
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#define LCR_SETTING_MUSIC 0
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#define LCR_SETTING_GHOST_MAX_SAMPLES 0
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#define LCR_SETTING_MAP_MAX_BLOCKS 512
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#define LCR_SETTING_MAX_MAP_VERTICES 800
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#define LCR_SETTING_MAX_MAP_TRIANGLES 900
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#define LCR_SETTING_REPLAY_MAX_SIZE 0
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#define LCR_SETTING_CAR_SHADOW 0
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#define LCR_SETTING_PARTICLES 0
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#define LCR_SETTING_LOG_LEVEL 0
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#define LCR_SETTING_LOD_DISTANCE 100
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#define LCR_SETTING_CAR_ANIMATION_SUBDIVIDE 0
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#define LCR_SETTING_FPS 25
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#define LCR_SETTING_TEXTURE_SUBSAMPLE 8
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#define LCR_SETTING_ENABLE_DATA_FILE 0
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#define LCR_SETTING_ONLY_SMALL_MAPS 1
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#include "game.h"
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MAKERphone mp;
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void LCR_drawPixel(unsigned long index, uint16_t color)
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{
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mp.display.drawPixel(index % LCDWIDTH,index / LCDWIDTH,color);
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}
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void LCR_sleep(uint16_t timeMs)
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{
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}
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uint8_t arrows;
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uint8_t LCR_keyPressed(uint8_t key)
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{
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switch (key)
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{
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#define b(button) (mp.buttons.timeHeld(button) > 0)
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case LCR_KEY_UP: return arrows & 0x04; break;
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case LCR_KEY_DOWN: return arrows & 0x08; break;
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case LCR_KEY_RIGHT: return arrows & 0x01; break;
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case LCR_KEY_LEFT: return arrows & 0x02; break;
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case LCR_KEY_A: return b(BTN_A); break;
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case LCR_KEY_B: return b(BTN_B); break;
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default: return 0; break;
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#undef b
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}
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}
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char LCR_getNextDataFileChar(void)
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{
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return 0;
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}
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void LCR_appendDataStr(const char *str)
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{
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return;
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}
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//Oscillator *osc;
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void setup()
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{
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mp.begin();
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// osc = new Oscillator(SINE);
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// addOscillator(osc);
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// SFG_init();
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LCR_gameInit(0,0);
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}
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void loop()
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{
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arrows = 0x00 |
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((mp.buttons.getJoystickX() < 200)) << 0 |
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((mp.buttons.getJoystickX() > 900)) << 1 |
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((mp.buttons.getJoystickY() < 200)) << 2 |
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((mp.buttons.getJoystickY() > 900)) << 3;
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// SFG_mainLoopBody();
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LCR_gameStep(millis());
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mp.update();
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}
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2
game.h
2
game.h
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@ -1301,8 +1301,8 @@ void LCR_gameDraw3DView(void)
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LCR_rendererSetGhostTransform(carTransform,carTransform + 3);
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}
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else
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LCR_rendererSetGhostVisibility(0);
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#endif
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LCR_rendererSetGhostVisibility(0);
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if (LCR_game.cameraMode != LCR_CAMERA_MODE_FREE &&
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LCR_game.state != LCR_GAME_STATE_RUN_FINISHED)
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