Continue checkpoint rendering
This commit is contained in:
parent
2c5162b635
commit
ac5bddd9f4
5 changed files with 33 additions and 33 deletions
2
TODO.txt
2
TODO.txt
|
@ -35,7 +35,7 @@
|
||||||
=========== BUGS =================
|
=========== BUGS =================
|
||||||
|
|
||||||
- drawing dithered transparent objects fills z-buffer in the transparent parts
|
- drawing dithered transparent objects fills z-buffer in the transparent parts
|
||||||
and then the geometry behind it isn't drawn
|
and then the geometry behind it isn't drawn <- PARTIALLY FIXED NOW
|
||||||
|
|
||||||
=========== HANDLED ==============
|
=========== HANDLED ==============
|
||||||
|
|
||||||
|
|
1
assets.h
1
assets.h
|
@ -61,6 +61,7 @@ LCR_MAP_BLOCK(LCR_BLOCK_RAMP_CURVED_PLAT,4,5,6,LCR_BLOCK_MATERIAL_CONCRETE,LCR_B
|
||||||
LCR_MAP_BLOCK(LCR_BLOCK_RAMP_CURVED_PLAT,3,5,6,LCR_BLOCK_MATERIAL_CONCRETE,LCR_BLOCK_TRANSFORM_FLIP_V | LCR_BLOCK_TRANSFORM_ROT_180),
|
LCR_MAP_BLOCK(LCR_BLOCK_RAMP_CURVED_PLAT,3,5,6,LCR_BLOCK_MATERIAL_CONCRETE,LCR_BLOCK_TRANSFORM_FLIP_V | LCR_BLOCK_TRANSFORM_ROT_180),
|
||||||
|
|
||||||
LCR_MAP_BLOCK(LCR_BLOCK_CHECKPOINT_0,3,2,4,LCR_BLOCK_MATERIAL_CONCRETE,0),
|
LCR_MAP_BLOCK(LCR_BLOCK_CHECKPOINT_0,3,2,4,LCR_BLOCK_MATERIAL_CONCRETE,0),
|
||||||
|
LCR_MAP_BLOCK(LCR_BLOCK_FINISH,3,2,2,LCR_BLOCK_MATERIAL_CONCRETE,0),
|
||||||
|
|
||||||
/*
|
/*
|
||||||
LCR_MAP_BLOCK(LCR_BLOCK_FULL,2,1,9,LCR_BLOCK_MATERIAL_CONCRETE,0),
|
LCR_MAP_BLOCK(LCR_BLOCK_FULL,2,1,9,LCR_BLOCK_MATERIAL_CONCRETE,0),
|
||||||
|
|
13
map.h
13
map.h
|
@ -516,20 +516,19 @@ void LCR_mapGetBlockShape(uint8_t blockType, uint8_t transform,
|
||||||
|
|
||||||
switch (blockType)
|
switch (blockType)
|
||||||
{
|
{
|
||||||
|
case LCR_BLOCK_CHECKPOINT_0:
|
||||||
case LCR_BLOCK_CHECKPOINT_0:
|
case LCR_BLOCK_CHECKPOINT_1:
|
||||||
case LCR_BLOCK_CHECKPOINT_1:
|
case LCR_BLOCK_FINISH:
|
||||||
|
ADD(3,0,3) ADD(0,2,6) ADD(6,2,6)
|
||||||
|
ADD(3,0,3) ADD(0,2,0) ADD(0,2,6)
|
||||||
ADD(3,0,3) ADD(6,2,0) ADD(0,2,0)
|
ADD(3,0,3) ADD(6,2,0) ADD(0,2,0)
|
||||||
ADD(3,0,3) ADD(6,2,6) ADD(6,2,0)
|
ADD(3,0,3) ADD(6,2,6) ADD(6,2,0)
|
||||||
ADD(3,0,3) ADD(0,2,0) ADD(0,2,6)
|
ADD(3,4,3) ADD(0,2,6) ADD(0,2,0)
|
||||||
ADD(3,0,3) ADD(0,2,6) ADD(6,2,6)
|
|
||||||
ADD(3,4,3) ADD(0,2,0) ADD(6,2,0)
|
ADD(3,4,3) ADD(0,2,0) ADD(6,2,0)
|
||||||
ADD(3,4,3) ADD(6,2,0) ADD(6,2,6)
|
ADD(3,4,3) ADD(6,2,0) ADD(6,2,6)
|
||||||
ADD(3,4,3) ADD(0,2,6) ADD(0,2,0)
|
|
||||||
ADD(3,4,3) ADD(6,2,6) ADD(0,2,6)
|
ADD(3,4,3) ADD(6,2,6) ADD(0,2,6)
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
|
||||||
case LCR_BLOCK_FULL:
|
case LCR_BLOCK_FULL:
|
||||||
case LCR_BLOCK_BOTTOM:
|
case LCR_BLOCK_BOTTOM:
|
||||||
case LCR_BLOCK_LEFT:
|
case LCR_BLOCK_LEFT:
|
||||||
|
|
28
renderer.h
28
renderer.h
|
@ -35,17 +35,10 @@
|
||||||
kinda hotfixes it -- later try to discover source of this bug. TODO */
|
kinda hotfixes it -- later try to discover source of this bug. TODO */
|
||||||
#define _LCR_MAP_MODEL_SCALE 1034
|
#define _LCR_MAP_MODEL_SCALE 1034
|
||||||
|
|
||||||
|
#define LCR_RENDERER_MAT_CP0 0x0f ///< material for untaken checkpoint
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#define LCR_RENDERER_MAT_CP0 0x0f
|
|
||||||
#define LCR_RENDERER_MAT_CP1 0x0e
|
#define LCR_RENDERER_MAT_CP1 0x0e
|
||||||
#define LCR_RENDERER_MAT_FIN 0x0d
|
#define LCR_RENDERER_MAT_FIN 0x0d
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
struct
|
struct
|
||||||
{
|
{
|
||||||
S3L_Scene scene;
|
S3L_Scene scene;
|
||||||
|
@ -170,16 +163,18 @@ void _LCR_pixelFunc3D(S3L_PixelInfo *pixel)
|
||||||
|
|
||||||
switch (mat)
|
switch (mat)
|
||||||
{
|
{
|
||||||
|
#define CL (type ? 0x8210 : 0x0000)
|
||||||
case LCR_RENDERER_MAT_CP0:
|
case LCR_RENDERER_MAT_CP0:
|
||||||
LCR_renderer.flatAndTransparent = LCR_SETTING_CHECKPOINT0_COLOR;
|
LCR_renderer.flatAndTransparent = LCR_SETTING_CHECKPOINT_0_COLOR | CL;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case LCR_RENDERER_MAT_CP1:
|
case LCR_RENDERER_MAT_CP1:
|
||||||
LCR_renderer.flatAndTransparent = LCR_SETTING_CHECKPOINT1_COLOR;
|
LCR_renderer.flatAndTransparent = LCR_SETTING_CHECKPOINT_1_COLOR | CL;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case LCR_RENDERER_MAT_FIN:
|
case LCR_RENDERER_MAT_FIN:
|
||||||
LCR_renderer.flatAndTransparent = LCR_SETTING_FINISH_COLOR;
|
LCR_renderer.flatAndTransparent = LCR_SETTING_FINISH_COLOR | CL;
|
||||||
|
#undef CL
|
||||||
break;
|
break;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
|
@ -234,7 +229,6 @@ void _LCR_pixelFunc3D(S3L_PixelInfo *pixel)
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -242,6 +236,12 @@ void _LCR_pixelFunc3D(S3L_PixelInfo *pixel)
|
||||||
{
|
{
|
||||||
if (pixel->x % 2 == pixel->y % 2)
|
if (pixel->x % 2 == pixel->y % 2)
|
||||||
LCR_drawPixelXYUnsafe(pixel->x,pixel->y,LCR_renderer.flatAndTransparent);
|
LCR_drawPixelXYUnsafe(pixel->x,pixel->y,LCR_renderer.flatAndTransparent);
|
||||||
|
else
|
||||||
|
S3L_zBufferWrite(pixel->x,pixel->y,S3L_MAX_DEPTH);
|
||||||
|
/* ^ Clear z-buffer if we don't draw the pixel. Without this further
|
||||||
|
geometry drawn later on won't be seen through transparent objects which
|
||||||
|
looks bad. With this "fix" glitches may still appear (wrong draw order)
|
||||||
|
but it generally looks better this way. */
|
||||||
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -712,9 +712,9 @@ uint8_t _LCR_buildMapModel(void)
|
||||||
uint8_t triData;
|
uint8_t triData;
|
||||||
|
|
||||||
if (blockType == LCR_BLOCK_CHECKPOINT_0)
|
if (blockType == LCR_BLOCK_CHECKPOINT_0)
|
||||||
triData = LCR_RENDERER_MAT_CP0;
|
triData = LCR_RENDERER_MAT_CP0 | ((i % 2) << 4);
|
||||||
else if (blockType == LCR_BLOCK_FINISH)
|
else if (blockType == LCR_BLOCK_FINISH)
|
||||||
triData = LCR_RENDERER_MAT_FIN;
|
triData = LCR_RENDERER_MAT_FIN | ((i % 2) << 4);
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
uint8_t blockMat = LCR_mapBlockGetMaterial(block);
|
uint8_t blockMat = LCR_mapBlockGetMaterial(block);
|
||||||
|
|
10
settings.h
10
settings.h
|
@ -126,19 +126,19 @@
|
||||||
#define LCR_SETTING_GHOST_COLOR 0xff00
|
#define LCR_SETTING_GHOST_COLOR 0xff00
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#ifndef LCR_SETTING_CHECKPOINT0_COLOR
|
#ifndef LCR_SETTING_CHECKPOINT_0_COLOR
|
||||||
/** Color of untaken checkpoint (in RGB565). */
|
/** Color of untaken checkpoint (in RGB565). */
|
||||||
#define LCR_SETTING_CHECKPOINT0_COLOR 0x0f00
|
#define LCR_SETTING_CHECKPOINT_0_COLOR 0x37e0
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#ifndef LCR_SETTING_CHECKPOINT1_COLOR
|
#ifndef LCR_SETTING_CHECKPOINT_1_COLOR
|
||||||
/** Color of taken checkpoint (in RGB565). */
|
/** Color of taken checkpoint (in RGB565). */
|
||||||
#define LCR_SETTING_CHECKPOINT1_COLOR 0xf000
|
#define LCR_SETTING_CHECKPOINT_1_COLOR 0xdefb
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#ifndef LCR_SETTING_FINISH_COLOR
|
#ifndef LCR_SETTING_FINISH_COLOR
|
||||||
/** Color of finish block (in RGB565). */
|
/** Color of finish block (in RGB565). */
|
||||||
#define LCR_SETTING_FINISH_COLOR 0x00f0
|
#define LCR_SETTING_FINISH_COLOR 0xf900
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#ifndef LCR_SETTING_SMOOTH_ANIMATIONS
|
#ifndef LCR_SETTING_SMOOTH_ANIMATIONS
|
||||||
|
|
Loading…
Reference in a new issue