This commit is contained in:
Miloslav Ciz 2025-02-04 23:25:53 +01:00
parent f1b80bf328
commit ac7ed62029
6 changed files with 123 additions and 104 deletions

View file

@ -1,6 +1,22 @@
=========== GENERAL ==============
- countdown and finish text sometimes seem to jump horizontally somehow
- some kind of special map block that would say where 3D triangles don't have
to be drawn? could optimize rendering and map loading a lot
- maps to make:
- there should be these maps:
- compiled in:
- standard maps, let's say 10?
- additionally a few (5?) extremely simple maps, compile time option to
only include these, for very weak devices with limited block/triangle
count
- bonus maps in the external file
- map types:
- traveling salesman kind of maze
- some kinda buggy bumpy downhill
- something with multiple roads
- RPG kinda map? could be in bonus maps
- some speed map
- some (at least partially) interior map
- try to speed up the slow culling
- make a small txt game menual
- test:
@ -27,6 +43,7 @@
=========== HANDLED ==============
- allow stopping car rotation in air like in Trackmania
- countdown and finish text sometimes seem to jump horizontally somehow
- add argc/argv to gameInit? could be used to quickly start maps, verify
replays etc. Options:
-sN: sound (0/1)