Adjust some stuff
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8 changed files with 595 additions and 578 deletions
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@ -7,7 +7,7 @@
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#define S3L_RESOLUTION_X LCR_SETTING_RESOLUTION_X
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#define S3L_RESOLUTION_Y LCR_SETTING_RESOLUTION_Y
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#define S3L_PIXEL_FUNCTION _LCR_pixelFuncc3D
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#define S3L_PIXEL_FUNCTION _LCR_pixelFunc3D
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#define S3L_PERSPECTIVE_CORRECTION 2
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#define S3L_NEAR_CROSS_STRATEGY 1
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@ -128,7 +128,7 @@ _LCR_smoothRotation(LCR_renderer.carModel->transform.rotation.z,
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*/
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}
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void _LCR_pixelFuncc3D(S3L_PixelInfo *pixel)
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void _LCR_pixelFunc3D(S3L_PixelInfo *pixel)
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{
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// once we get a new triangle, we precompute things for it:
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if (pixel->triangleID != LCR_renderer.previousTriID)
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