Add 332 color
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9 changed files with 128 additions and 29 deletions
21
settings.h
21
settings.h
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@ -167,6 +167,12 @@
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#define LCR_SETTING_POTATO_GRAPHICS 0
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#endif
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#ifndef LCR_SETTING_332_COLOR
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/** If turned on, pixel colors will be converted to RGB332 format from the
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default RGB565 (so that only the lower byte of a color is significant). */
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#define LCR_SETTING_332_COLOR 0
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#endif
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#ifndef LCR_SETTING_MUSIC
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/** Whether to enable in game music. */
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#define LCR_SETTING_MUSIC 1
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@ -246,6 +252,21 @@
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#define LCR_SETTING_PARTICLES 1
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#endif
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#ifndef LCR_SETTING_PARTICLE_COLOR_DRIFT
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/** Color of drifting particle effect. */
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#define LCR_SETTING_PARTICLE_COLOR_DRIFT 0x4208
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#endif
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#ifndef LCR_SETTING_PARTICLE_COLOR_GRASS
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/** Color of grass particle effect. */
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#define LCR_SETTING_PARTICLE_COLOR_GRASS 0x5467
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#endif
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#ifndef LCR_SETTING_PARTICLE_COLOR_DIRT
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/** Color of dirt particle effect. */
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#define LCR_SETTING_PARTICLE_COLOR_DIRT 0x8b84
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#endif
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#ifndef LCR_SETTING_ONLY_SMALL_MAPS
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/** Turning this on will only include the small maps in the internal data
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file. This option exists for weak devices that couldn't handle big maps
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