Start sdl
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891d0f67a1
commit
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3 changed files with 22 additions and 5 deletions
12
main_sdl.c
12
main_sdl.c
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@ -1,4 +1,5 @@
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#include <stdio.h>
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#include <SDL2/SDL.h>
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#include "game.h"
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#include "debug.h"
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@ -19,26 +20,27 @@ int main(int argc, char *argv[])
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window =
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SDL_CreateWindow("Licar", SDL_WINDOWPOS_UNDEFINED,
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SDL_WINDOWPOS_UNDEFINED, SFG_SCREEN_RESOLUTION_X, SFG_SCREEN_RESOLUTION_Y,
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SDL_WINDOWPOS_UNDEFINED, LCR_SETTING_RESOLUTION_X, LCR_SETTING_RESOLUTION_Y,
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SDL_WINDOW_SHOWN);
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renderer = SDL_CreateRenderer(window,-1,0);
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texture =
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SDL_CreateTexture(renderer,SDL_PIXELFORMAT_RGB565,SDL_TEXTUREACCESS_STATIC,
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SFG_SCREEN_RESOLUTION_X,SFG_SCREEN_RESOLUTION_Y);
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LCR_SETTING_RESOLUTION_X,LCR_SETTING_RESOLUTION_Y);
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screenSurface = SDL_GetWindowSurface(window);
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sdlKeyboardState = SDL_GetKeyboardState(NULL);
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//SDL_ShowCursor(0);
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SDL_PumpEvents();
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sdlKeyboardState = SDL_GetKeyboardState(NULL);
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while (running)
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{
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running = sdlKeyboardState[SDL_SCANCODE_Q];
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SDL_PumpEvents();
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sdlKeyboardState = SDL_GetKeyboardState(NULL);
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running = !sdlKeyboardState[SDL_SCANCODE_Q];
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}
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SDL_DestroyTexture(texture);
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7
make.sh
Executable file
7
make.sh
Executable file
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@ -0,0 +1,7 @@
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#/bin/sh
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clear
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clear
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gcc -std=c99 -Wall -Wextra -pedantic -O3 -Wall -Wextra -Wno-unused-parameter -Wno-missing-field-initializers `sdl2-config --libs --static-libs` -o game main_sdl.c && ./game
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@ -1,6 +1,14 @@
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#ifndef _LCR_SETTINGS_H
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#define _LCR_SETTINGS_H
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#ifndef LCR_SETTING_RESOLUTION_X
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#define LCR_SETTING_RESOLUTION_X 800
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#endif
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#ifndef LCR_SETTING_RESOLUTION_Y
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#define LCR_SETTING_RESOLUTION_Y 600
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#endif
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#ifndef LCR_SETTING_MAP_MAX_SIZE
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/** Maximum number of blocks a map can consist of, decreasing will save RAM
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but also rule out loading bigger maps. */
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