Fix a few bugs
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parent
ab70d727b8
commit
bc55e84d5b
6 changed files with 48 additions and 32 deletions
9
game.h
9
game.h
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@ -1274,9 +1274,10 @@ void LCR_gameDraw3DView(void)
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1
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#endif
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? LCR_GAME_UNIT -
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((LCR_game.nextRacingTickTime - LCR_game.time) * LCR_GAME_UNIT)
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(((int) (LCR_game.nextRacingTickTime - LCR_game.time)) * LCR_GAME_UNIT)
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/ LCR_RACING_TICK_MS_RT // 32: magic constant
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: _LCR_min(LCR_GAME_UNIT,32 * (LCR_game.time - LCR_game.stateStartTime));
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: _LCR_min(LCR_GAME_UNIT,32 * ((int) (LCR_game.time -
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LCR_game.stateStartTime)));
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LCR_racingGetCarTransform(carTransform,carTransform + 3,
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physicsInterpolationParam);
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@ -1672,11 +1673,15 @@ void LCR_gameHandleInput(void)
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{
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LCR_LOG1("couldn't load replay");
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LCR_gamePopupMessage(LCR_texts[LCR_TEXTS_FAIL]);
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LCR_currentMap.blockCount = 0;
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LCR_gameSetState(LCR_GAME_STATE_MENU);
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}
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else if (mapIndex == -1)
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{
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LCR_LOG1("couldn't load replay map");
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LCR_gamePopupMessage(LCR_texts[LCR_TEXTS_FAIL]);
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LCR_currentMap.blockCount = 0;
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LCR_gameSetState(LCR_GAME_STATE_MENU);
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}
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else
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LCR_gameSetState(LCR_GAME_STATE_LOADING);
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