Handle start position
This commit is contained in:
parent
34293981b0
commit
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4 changed files with 146 additions and 162 deletions
67
assets.h
67
assets.h
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@ -32,77 +32,16 @@ LCR_MAP_BLOCK(LCR_BLOCK_CUBOID_FILL,10,1,1,0,0),
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LCR_MAP_BLOCK(LCR_BLOCK_RAMP,46,0,33,LCR_BLOCK_MATERIAL_CONCRETE,LCR_BLOCK_TRANSFORM_ROT_90),
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LCR_MAP_BLOCK(LCR_BLOCK_CUBOID_FILL,1,1,10,0,0),
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LCR_MAP_BLOCK(LCR_BLOCK_FULL,36,0,33,LCR_BLOCK_MATERIAL_CONCRETE,0),
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LCR_MAP_BLOCK(LCR_BLOCK_LEFT,36,0,33,LCR_BLOCK_MATERIAL_CONCRETE,0),
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LCR_MAP_BLOCK(LCR_BLOCK_CUBOID_FILL,10,1,10,0,0),
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LCR_MAP_BLOCK(LCR_BLOCK_FULL,36,0,43,LCR_BLOCK_MATERIAL_CONCRETE,0),
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LCR_MAP_BLOCK(LCR_BLOCK_CUBOID_FILL,10,4,1,0,0),
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LCR_MAP_BLOCK(LCR_BLOCK_FULL,32,0,32,0,0),
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LCR_MAP_BLOCK(LCR_BLOCK_START,32,1,32,0,LCR_BLOCK_TRANSFORM_ROT_180),
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/*
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LCR_MAP_BLOCK(LCR_BLOCK_FULL_ACCEL,0,0,0,LCR_BLOCK_MATERIAL_CONCRETE,0),
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LCR_MAP_BLOCK(LCR_BLOCK_CUBOID_HOLLOW,63,1,1,0,0),
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LCR_MAP_BLOCK(LCR_BLOCK_FULL_ACCEL,0,0,63,LCR_BLOCK_MATERIAL_CONCRETE,0),
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LCR_MAP_BLOCK(LCR_BLOCK_CUBOID_HOLLOW,63,1,1,0,0),
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LCR_MAP_BLOCK(LCR_BLOCK_FULL_ACCEL,0,0,0,LCR_BLOCK_MATERIAL_CONCRETE,0),
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LCR_MAP_BLOCK(LCR_BLOCK_CUBOID_HOLLOW,1,1,63,0,0),
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LCR_MAP_BLOCK(LCR_BLOCK_FULL_ACCEL,63,0,0,LCR_BLOCK_MATERIAL_CONCRETE,0),
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LCR_MAP_BLOCK(LCR_BLOCK_CUBOID_HOLLOW,1,1,63,0,0),
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*/
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/*
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LCR_MAP_BLOCK(LCR_BLOCK_FULL_ACCEL,32,32,32,LCR_BLOCK_MATERIAL_CONCRETE,0),
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LCR_MAP_BLOCK(LCR_BLOCK_CUBOID_HOLLOW,4,4,4,0,0),
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LCR_MAP_BLOCK(LCR_BLOCK_FULL,50,20,20,LCR_BLOCK_MATERIAL_GRASS,0),
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LCR_MAP_BLOCK(LCR_BLOCK_CUBOID_HOLLOW,5,5,5,0,0),
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LCR_MAP_BLOCK(LCR_BLOCK_FULL,10,10,10,LCR_BLOCK_MATERIAL_GRASS,0),
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LCR_MAP_BLOCK(LCR_BLOCK_CUBOID_HOLLOW,3,3,3,0,0),
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LCR_MAP_BLOCK(LCR_BLOCK_FULL,2,25,50,LCR_BLOCK_MATERIAL_GRASS,0),
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LCR_MAP_BLOCK(LCR_BLOCK_CUBOID_HOLLOW,3,3,3,0,0),
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*/
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/*
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LCR_MAP_BLOCK(LCR_BLOCK_FULL,0,0,0,LCR_BLOCK_MATERIAL_GRASS,0),
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LCR_MAP_BLOCK(LCR_BLOCK_CUBOID_HOLLOW,40,1,1,0,0),
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LCR_MAP_BLOCK(LCR_BLOCK_FULL,63,63,0,LCR_BLOCK_MATERIAL_GRASS,0),
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LCR_MAP_BLOCK(LCR_BLOCK_CUBOID_HOLLOW,1,1,40,0,0),
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LCR_MAP_BLOCK(LCR_BLOCK_FULL,0,15,0,LCR_BLOCK_MATERIAL_GRASS,0),
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LCR_MAP_BLOCK(LCR_BLOCK_CUBOID_HOLLOW,7,4,8,0,0),
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*/
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/*
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LCR_MAP_BLOCK(LCR_BLOCK_FULL,0,15,0,LCR_BLOCK_MATERIAL_GRASS,0),
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LCR_MAP_BLOCK(LCR_BLOCK_CUBOID_HOLLOW,7,4,8,0,0),
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LCR_MAP_BLOCK(LCR_BLOCK_FULL,32,32,32,LCR_BLOCK_MATERIAL_CONCRETE,0),
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LCR_MAP_BLOCK(LCR_BLOCK_FULL,33,32,32,LCR_BLOCK_MATERIAL_GRASS,0),
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LCR_MAP_BLOCK(LCR_BLOCK_RAMP_CURVED_WALL,34,32,32,LCR_BLOCK_MATERIAL_GRASS,0),
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LCR_MAP_BLOCK(LCR_BLOCK_RAMP_CURVED_WALL,35,32,32,LCR_BLOCK_MATERIAL_CONCRETE,LCR_BLOCK_TRANSFORM_ROT_90),
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LCR_MAP_BLOCK(LCR_BLOCK_FULL,63,35,32,LCR_BLOCK_MATERIAL_CONCRETE,0),
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LCR_MAP_BLOCK(LCR_BLOCK_FULL,0,35,32,LCR_BLOCK_MATERIAL_ICE,0),
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LCR_MAP_BLOCK(LCR_BLOCK_FULL,40,35,32,LCR_BLOCK_MATERIAL_DIRT,0),
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LCR_MAP_BLOCK(LCR_BLOCK_FULL,41,35,32,LCR_BLOCK_MATERIAL_CONCRETE,0),
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LCR_MAP_BLOCK(LCR_BLOCK_FULL,42,35,32,LCR_BLOCK_MATERIAL_CONCRETE,0),
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LCR_MAP_BLOCK(LCR_BLOCK_FULL,43,35,32,LCR_BLOCK_MATERIAL_CONCRETE,0),
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LCR_MAP_BLOCK(LCR_BLOCK_FULL,44,35,32,LCR_BLOCK_MATERIAL_CONCRETE,0),
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LCR_MAP_BLOCK(LCR_BLOCK_BOTTOM_LEFT,34,32,33,LCR_BLOCK_MATERIAL_CONCRETE,LCR_BLOCK_TRANSFORM_ROT_90),
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LCR_MAP_BLOCK(LCR_BLOCK_FULL,32,33,32,LCR_BLOCK_MATERIAL_CONCRETE,0),
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LCR_MAP_BLOCK(LCR_BLOCK_FULL,33,33,32,LCR_BLOCK_MATERIAL_CONCRETE,0),
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LCR_MAP_BLOCK(LCR_BLOCK_FULL,32,33,33,LCR_BLOCK_MATERIAL_CONCRETE,0),
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LCR_MAP_BLOCK(LCR_BLOCK_FULL,33,33,33,LCR_BLOCK_MATERIAL_CONCRETE,0),
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LCR_MAP_BLOCK(LCR_BLOCK_FULL,32,32,33,LCR_BLOCK_MATERIAL_CONCRETE,0),
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LCR_MAP_BLOCK(LCR_BLOCK_FULL,33,32,33,LCR_BLOCK_MATERIAL_CONCRETE,0),
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*/
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LCR_MAP_TERMINATOR
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};
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59
map.h
59
map.h
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@ -104,7 +104,7 @@ struct
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{
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uint16_t blockCount;
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uint8_t blocks[LCR_SETTING_MAP_MAX_BLOCKS * LCR_BLOCK_SIZE];
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uint32_t startPos;
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uint8_t startPos[4]; ///< Initial position and rotation.
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uint8_t environment;
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@ -227,6 +227,8 @@ uint8_t *LCR_getMapBlockAtCoordNumber(uint32_t coord)
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*/
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uint8_t _LCR_mapAddBlock(const uint8_t block[LCR_BLOCK_SIZE])
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{
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LCR_LOG2("adding map block");
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if (LCR_currentMap.blockCount >= LCR_SETTING_MAP_MAX_BLOCKS)
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return 0;
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@ -283,7 +285,11 @@ uint8_t _LCR_mapAddBlock(const uint8_t block[LCR_BLOCK_SIZE])
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*/
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uint8_t LCR_mapLoad(const uint8_t *map)
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{
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LCR_currentMap.startPos = 0;
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LCR_LOG0("loading map")
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for (int i = 0; i < 4; ++i)
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LCR_currentMap.startPos[i] = 0;
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LCR_currentMap.blockCount = 0;
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if (map[0] != LCR_MAP_MAGIC_NUMBER1 || map[1] != LCR_MAP_MAGIC_NUMBER2)
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@ -348,6 +354,15 @@ uint8_t LCR_mapLoad(const uint8_t *map)
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break;
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}
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case LCR_BLOCK_START:
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LCR_mapBlockGetCoords(map,
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LCR_currentMap.startPos,
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LCR_currentMap.startPos + 1,
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LCR_currentMap.startPos + 2);
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LCR_currentMap.startPos[3] = LCR_mapBlockGetTransform(map) & 0x60;
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break;
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default:
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if (!_LCR_mapAddBlock(map)) // normal block
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return 0;
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@ -355,16 +370,10 @@ uint8_t LCR_mapLoad(const uint8_t *map)
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break;
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}
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map += 4;
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map += LCR_BLOCK_SIZE;
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}
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// process and remove special blocks:
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// TODO
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// sort the blocks (for fast searching):
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// TODO
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LCR_LOG2("map loaded")
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return 1;
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}
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@ -447,8 +456,9 @@ void _LCR_addBlockShapeByte(uint8_t *bytes, uint8_t *byteCount,
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*byteCount += 1;
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}
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/**
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Macro that transforms coordinates according to block transformation.
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*/
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#define LCR_TRANSFORM_COORDS(trans,cx,cy,cz,maxXZ,maxY)\
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if (trans & LCR_BLOCK_TRANSFORM_FLIP_H) cx = maxXZ - cx;\
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if (trans & 0x20) { /* for both 90 and 270 */ \
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@ -460,8 +470,6 @@ void _LCR_addBlockShapeByte(uint8_t *bytes, uint8_t *byteCount,
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if (trans & LCR_BLOCK_TRANSFORM_FLIP_V) \
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cy = maxY - cy;
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/**
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Gets a shape of given map block type as a 3D model composed of triangles. The
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model is returned as an array of byte triplets (triangles), with each byte
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@ -584,28 +592,7 @@ void LCR_mapGetBlockShape(uint8_t blockType, uint8_t transform,
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_LCR_decodeMapBlockCoords(bytes[i],&x,&y,&z);
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LCR_TRANSFORM_COORDS(transform,x,y,z,6,4)
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/*
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if (transform & LCR_BLOCK_TRANSFORM_FLIP_H)
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x = 6 - x;
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if (transform & 0x20) // for both 90 and 270
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{
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tmp = z;
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z = x;
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x = 6 - tmp;
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}
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if (transform & 0x40) // for both 180 and 270
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{
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x = 6 - x;
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z = 6 - z;
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}
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if (transform & LCR_BLOCK_TRANSFORM_FLIP_V)
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y = 4 - y;
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*/
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LCR_TRANSFORM_COORDS(transform,x,y,z,6,4)
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bytes[i] = _LCR_encodeMapBlockCoords(x,y,z);
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}
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170
racing.h
170
racing.h
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@ -62,9 +62,8 @@ struct
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Lower bits record current collisions, higher
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bits the previous state (for averaging). */
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TPE_Vec3 carPositions[2]; ///* Current and previous position.
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TPE_Vec3 carRotations[2]; ///* Current and previous rotation.
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TPE_Vec3 carPositions[2]; ///* Current and previous position in game units.
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TPE_Vec3 carRotations[2]; ///* Current and previous rotation in game units.
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TPE_Vec3 carOKPositions[LCR_CAR_JOINTS];
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@ -323,6 +322,61 @@ void LCR_racingRestart(void)
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LCR_racing.carRotations[0] = TPE_vec3(0,0,0);
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LCR_racing.carRotations[1] = LCR_racing.carRotations[0];
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TPE_bodyMoveTo(&(LCR_racing.carBody),
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TPE_vec3(
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(((TPE_Unit) LCR_currentMap.startPos[0]) - LCR_MAP_SIZE_BLOCKS / 2)
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* LCR_PHYSICS_UNIT + LCR_PHYSICS_UNIT / 2,
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(((TPE_Unit) LCR_currentMap.startPos[1]) - LCR_MAP_SIZE_BLOCKS / 2)
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* LCR_PHYSICS_UNIT / 2 + LCR_PHYSICS_UNIT / 4,
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(((TPE_Unit) LCR_currentMap.startPos[2]) - LCR_MAP_SIZE_BLOCKS / 2)
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* LCR_PHYSICS_UNIT + LCR_PHYSICS_UNIT / 2));
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// TODO: allow also flipping the car upside down on start?
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if (LCR_currentMap.startPos[3])
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TPE_bodyRotateByAxis(&(LCR_racing.carBody),
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TPE_vec3(0,
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LCR_currentMap.startPos[3] == LCR_BLOCK_TRANSFORM_ROT_90 ? 3 * TPE_F / 4 :
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(LCR_currentMap.startPos[3] == LCR_BLOCK_TRANSFORM_ROT_180 ? TPE_F / 2 :
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(TPE_F / 4)),0));
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/*
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const uint8_t *b = LCR_currentMap.blocks;
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for (int i = 0; i < LCR_currentMap.blockCount; ++i)
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{
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if (*b == LCR_BLOCK_START)
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{
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uint8_t x, y, z;
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LCR_LOG1("placing car to start position");
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LCR_mapBlockGetCoords(b,&x,&y,&z);
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TPE_bodyMoveTo(&(LCR_racing.carBody),
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TPE_vec3(
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(((TPE_Unit) x) - LCR_MAP_SIZE_BLOCKS / 2) * LCR_PHYSICS_UNIT +
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LCR_PHYSICS_UNIT / 2,
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(((TPE_Unit) y) - LCR_MAP_SIZE_BLOCKS / 2) * LCR_PHYSICS_UNIT / 2 +
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LCR_PHYSICS_UNIT / 4,
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(((TPE_Unit) z) - LCR_MAP_SIZE_BLOCKS / 2) * LCR_PHYSICS_UNIT +
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LCR_PHYSICS_UNIT / 2
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));
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// resuse x:
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x = LCR_mapBlockGetTransform(b) & 0x60;
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if (x)
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TPE_bodyRotateByAxis(&(LCR_racing.carBody),
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TPE_vec3(0,x == LCR_BLOCK_TRANSFORM_ROT_90 ? TPE_F / 4 :
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(x == LCR_BLOCK_TRANSFORM_ROT_180 ? TPE_F / 2 : (3 * TPE_F / 4)),0));
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}
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b += LCR_BLOCK_SIZE;
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}
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*/
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for (int i = 0; i < LCR_CAR_JOINTS; ++i)
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LCR_racing.carOKPositions[i] = TPE_vec3(0,0,0);
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@ -373,9 +427,6 @@ void LCR_racingInit(void)
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all map blocks. */
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LCR_racing.carBody.flags |= TPE_BODY_FLAG_NO_BSPHERE;
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TPE_bodyRotateByAxis(&LCR_racing.carBody,
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TPE_vec3(TPE_F / 3,0,0));
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LCR_racingRestart();
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}
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@ -616,29 +667,29 @@ LCR_racing.carPositions[0] =
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LCR_racing.carRotations[0] = tmpVec;
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int carOK = 1; // TODO: for checking if car shape is fine, if we're inside a wall etc.
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TPE_Unit roofAngle =
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TPE_vec3Dot(carUp,TPE_vec3Normalized(TPE_vec3Minus(LCR_racing.carBody.joints[4].position,
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TPE_Unit angle =
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TPE_vec3Dot(carUp,TPE_vec3Normalized(TPE_vec3Minus(
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LCR_racing.carBody.joints[4].position,
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LCR_racing.carBody.joints[0].position)));
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if (roofAngle < TPE_F / 4) // TODO: magic constant
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if (angle < TPE_F / 4) // TODO: magic constant
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{
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LCR_LOG2("car roof low, applying anti force")
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tmpVec = TPE_vec3Times(carUp,LCR_PHYSICS_UNIT / 16); // TODO: 16 magic con.
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if (roofAngle <= 0)
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if (angle <= 0)
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{
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LCR_LOG1("car roof flipped over, fixing")
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LCR_racing.carBody.joints[4].position = wheelAverage;
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roofAngle = 0;
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angle = 0;
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}
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roofAngle = TPE_F - 4 * roofAngle; // 4 comes from above TPE_F / 4
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angle = TPE_F - 4 * angle; // 4 comes from above TPE_F / 4
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tmpVec = TPE_vec3Times(tmpVec,roofAngle);
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tmpVec = TPE_vec3Times(tmpVec,angle);
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// accelerate roof and wheels away from each other
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for (int i = 0; i < LCR_CAR_JOINTS; ++i)
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@ -650,76 +701,75 @@ int carOK = 1; // TODO: for checking if car shape is fine, if we're inside a wal
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}
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angle =
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(TPE_vec3Dot(
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TPE_vec3Minus(
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LCR_racing.carBody.joints[1].position,
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LCR_racing.carBody.joints[0].position),
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TPE_vec3Minus(
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LCR_racing.carBody.joints[2].position,
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LCR_racing.carBody.joints[0].position)) +
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TPE_vec3Dot(
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TPE_vec3Minus(
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LCR_racing.carBody.joints[0].position,
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LCR_racing.carBody.joints[3].position),
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TPE_vec3Minus(
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LCR_racing.carBody.joints[2].position,
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LCR_racing.carBody.joints[3].position)));
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int carOK = 1; // TODO: for checking if car shape is fine, if we're inside a wall etc.
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if (angle < 1900 || angle > 2350 ||
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(LCR_racing.carBody.flags & TPE_BODY_FLAG_UNRESOLVED))
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carOK = 0;
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if (1 /*carOK*/)
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if (carOK)
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{
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LCR_racing.carNotOKCount -= LCR_racing.carNotOKCount ? 1 : 0;
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for (int i = 0; i < LCR_CAR_JOINTS; ++i)
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LCR_racing.carOKPositions[i] = LCR_racing.carBody.joints[i].position;
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}
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else
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{
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LCR_racing.carNotOKCount++;
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// if (LCR_racing.carNotOKCount > 4)
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if (LCR_racing.carNotOKCount > 5)
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{
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LCR_LOG1("car not OK, fixing");
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for (int i = 0; i < LCR_CAR_JOINTS; ++i)
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{
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LCR_racing.carBody.joints[i].position = LCR_racing.carOKPositions[i];
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{
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LCR_racing.carBody.joints[i].position =
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TPE_vec3Plus(
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LCR_racing.carBody.joints[i].position,
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LCR_racing.carOKPositions[i]);
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LCR_racing.carBody.joints[i].position.x /= 2;
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LCR_racing.carBody.joints[i].position.y /= 2;
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LCR_racing.carBody.joints[i].position.z /= 2;
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//LCR_racing.carBody.joints[i].velocity[0] = 0;
|
||||
//LCR_racing.carBody.joints[i].velocity[1] = 0;
|
||||
//LCR_racing.carBody.joints[i].velocity[2] = 0;
|
||||
}
|
||||
TPE_bodyReshape(&(LCR_racing.carBody),
|
||||
LCR_racing.physicsWorld.environmentFunction);
|
||||
}
|
||||
|
||||
// TPE_bodyReshape(&(LCR_racing.carBody),
|
||||
// LCR_racing.physicsWorld.environmentFunction);
|
||||
|
||||
// TODO
|
||||
|
||||
LCR_racing.carNotOKCount = 0;
|
||||
// LCR_racing.carNotOKCount = 0;
|
||||
}
|
||||
else
|
||||
LCR_racing.carNotOKCount++;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
#if 0
|
||||
if (TPE_vec3Dot(carUp,TPE_vec3Minus(LCR_racing.carBody.joints[4].position,
|
||||
LCR_racing.carBody.joints[0].position)) < 0)
|
||||
{
|
||||
/* if the car falls on its roof the center joint may flip to the other
|
||||
side, here we fix it */
|
||||
LCR_LOG1("car roof flipped over, fixing")
|
||||
|
||||
// LCR_racing.carBody.joints[4].position = TPE_vec3Plus(TPE_vec3Times(carUp,
|
||||
// LCR_PHYSICS_UNIT / 8),LCR_racing.carBody.joints[4].position);
|
||||
|
||||
//tmpVec = TPE_vec3Times(carUp,LCR_PHYSICS_UNIT / 8);
|
||||
|
||||
/*
|
||||
for (int j = 0; j < 4; ++j)
|
||||
LCR_racing.carBody.joints[j].position = TPE_vec3Minus(
|
||||
LCR_racing.carBody.joints[j].position,tmpVec);
|
||||
*/
|
||||
|
||||
/*
|
||||
LCR_racing.carBody.joints[4].position = TPE_vec3Plus(TPE_vec3Times(carUp,
|
||||
LCR_GAME_UNIT / 4),LCR_racing.carBody.joints[4].position);
|
||||
|
||||
|
||||
LCR_racing.carBody.joints[4].position =
|
||||
TPE_vec3Plus(LCR_racing.carBody.joints[4],tmpVec);
|
||||
*/
|
||||
|
||||
// TPE_bodyReshape(&(LCR_racing.carBody),
|
||||
//LCR_racing.physicsWorld.environmentFunction);
|
||||
|
||||
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
LCR_racing.tick++;
|
||||
|
||||
LCR_LOG2("racing step end");
|
||||
|
|
|
@ -252,6 +252,9 @@ typedef struct
|
|||
energy. */
|
||||
#define TPE_BODY_FLAG_NO_BSPHERE 64 /**< Stops quick bounding sphere checks
|
||||
against environment. */
|
||||
#define TPE_BODY_FLAG_UNRESOLVED 128 /**< Set automatically for bodies whose
|
||||
collision with environment failed
|
||||
to be resolved. */
|
||||
|
||||
/** Function used for defining static environment, working similarly to an SDF
|
||||
(signed distance function). The parameters are: 3D point P, max distance D.
|
||||
|
@ -1913,6 +1916,8 @@ uint8_t TPE_bodyEnvironmentResolveCollision(TPE_Body *body,
|
|||
TPE_Vec3 c;
|
||||
TPE_Unit d;
|
||||
|
||||
body->flags &= ~TPE_BODY_FLAG_UNRESOLVED;
|
||||
|
||||
if (!(body->flags & TPE_BODY_FLAG_NO_BSPHERE))
|
||||
{
|
||||
TPE_bodyGetFastBSphere(body,&c,&d);
|
||||
|
@ -1938,6 +1943,9 @@ uint8_t TPE_bodyEnvironmentResolveCollision(TPE_Body *body,
|
|||
{
|
||||
collision = 1;
|
||||
|
||||
if (r == 2)
|
||||
body->flags |= TPE_BODY_FLAG_UNRESOLVED;
|
||||
|
||||
if (body->flags & TPE_BODY_FLAG_NONROTATING)
|
||||
_TPE_bodyNonrotatingJointCollided(body,i,previousPos,r == 1);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue