Add CSFML

This commit is contained in:
Miloslav Ciz 2025-05-18 23:04:17 +02:00
parent 5a2f7df84c
commit bf2cd38337
3 changed files with 242 additions and 4 deletions

5
data
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@ -137,3 +137,8 @@ details
#RLCtiny1 00'10'659;00LCtiny1;ae1ab677 0000323:0011:0389:0021:00b9:0041:0039:0031:0149:0091:0183:0031:00d3:00c1:0065:0047:0033:0051:00b3:0181:0069:0011:0175:0041:0203:0061:00a9:0041:0093:0061 #RLCtiny1 00'10'659;00LCtiny1;ae1ab677 0000323:0011:0389:0021:00b9:0041:0039:0031:0149:0091:0183:0031:00d3:00c1:0065:0047:0033:0051:00b3:0181:0069:0011:0175:0041:0203:0061:00a9:0041:0093:0061
#BLCtiny1; #BLCtiny1;
#RLCtiny1 00'10'098;00LCtiny1;ae1ab677 0000306:0011:00e9:0041:0203:0031:0099:0031:00a9:0021:0149:00d1:0103:0061:00d3:0031:0083:00c5:0081:0023:01f1:00a9:0061:00c5:0041:01b9:0031:0133:0041:0089 #RLCtiny1 00'10'098;00LCtiny1;ae1ab677 0000306:0011:00e9:0041:0203:0031:0099:0031:00a9:0021:0149:00d1:0103:0061:00d3:0031:0083:00c5:0081:0023:01f1:00a9:0061:00c5:0041:01b9:0031:0133:0041:0089
#RLCtiny3 00'26'136;00LCtiny3;df0bd8ce 0000792:0011:0143:0041:00b3:0051:0049:00a1:0053:0051:00d9:0041:0159:0031:0469:0051:0043:0061:0059:0061:0069:0241:0233:0081:0073:0031:0069:0041:00f9:0041:0193:0061:0093:0051:0123:00a1:0063:0091:00c3:00f1:00a3:0041:0179:00b1:0063:00f1:0303:0041:00a9:0061:0049:0061:0089:01f1:0063:0071:0299:0031:0063:0031:0099:0041:00d3:00d1:01d3:0041:0139
#BLCtiny3;
#RLCtiny5 00'10'362;00LCtiny5;5c14d8b6 0000314:00a1:0179:00a1:0089:0071:0093:0031:00c3:0041:0059:0031:0023:0161:0033:0081:0083:0051:0049:0131:0053:0091:0093:0041:00a3:00d1:0063:0051:0093:0041:0293:00a1:0149:0031
#BLCtiny5;
#RLCtiny5 00'09'240;00LCtiny5;5c14d8b6 0000280:0011:00b3:0051:0049:0061:0099:0091:0059:0041:0059:0041:0079:0021:0093:0061:0059:0033:0181:0119:0051:0079:0051:0033:0071:00b3:0091:0033:0071:0043:0031:0033:0051:03d3:0031:0079

227
frontend_csfml.c Normal file
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@ -0,0 +1,227 @@
/**
CSFML frontend for Licar.
*/
#include <SFML/Audio.h>
#include <SFML/Graphics.h>
#include <SFML/System.h>
#include <SFML/Audio/Types.h>
#include <stdint.h>
#include <stdio.h>
#define LCR_SETTING_LOG_LEVEL 2
#define DATA_FILE_NAME "data"
//#define LCR_LOADING_COMMAND SDL_PumpEvents();
// #define LCR_FPS_GET_MS SDL_GetTicks() // uncomment for FPS measuring
#include "game.h"
#define WINDOW_SIZE (LCR_SETTING_RESOLUTION_X * LCR_SETTING_RESOLUTION_Y)
sfUint32 windowPixels[WINDOW_SIZE * 2];
uint8_t fullscreen = 1;
FILE *musicFile = 0;
FILE *dataFile = 0;
sfClock *clock;
sfRenderWindow* window;
sfSoundStream *sound;
#define AUDIO_BUFFER_SIZE 256
int16_t audioBuffer[AUDIO_BUFFER_SIZE];
uint8_t musicBuffer[AUDIO_BUFFER_SIZE];
char LCR_getNextDataFileChar(void)
{
if (!dataFile)
return 0;
int c = fgetc(dataFile);
if (c == EOF)
{
rewind(dataFile);
return 0;
}
return c;
}
void LCR_appendDataStr(const char *str)
{
fclose(dataFile);
dataFile = fopen(DATA_FILE_NAME,"a");
if (dataFile)
{
fprintf(dataFile,"%s",str);
fclose(dataFile);
dataFile = fopen(DATA_FILE_NAME,"r");
}
}
uint8_t LCR_keyPressed(uint8_t key)
{
#define k(x) sfKeyboard_isKeyPressed(sfKey ## x)
switch (key)
{
case LCR_KEY_UP: return k(W) || k(Up) || k(Num8); break;
case LCR_KEY_RIGHT: return k(E) || k(Right) || k(Num6); break;
case LCR_KEY_DOWN: return k(S) || k(Down) || k(Num5) || k(Num2); break;
case LCR_KEY_LEFT: return k(Q) || k(Left) || k(Num4); break;
case LCR_KEY_A: return k(K) || k(Return); break;
case LCR_KEY_B: return k(L) || k(Escape); break;
default: break;
}
return 0;
}
void LCR_sleep(uint16_t timeMs)
{
sfTime t;
t.microseconds = timeMs * 1000;
sfSleep(t);
}
void LCR_drawPixel(unsigned long index, uint16_t color)
{
windowPixels[index] = 0xff000000 | ((color & 0x07e0) << 5) |
(((color << 19) | (color >> 8)) & 0x00f800f8) ;
}
void LCR_log(const char *str)
{
printf("LOG: %s\n",str);
}
void printHelp(void)
{
printf(
"Licar, 3D racing game, v. " LCR_VERSION ", CSFML frontend, args:\n"
" -h print help and quit\n"
" -wN window (N = 1) or fullscreen (N = 0)\n"
LCR_ARG_HELP_STR);
}
sfBool soundFill(sfSoundStreamChunk *data, void *userdata)
{
if (musicFile && LCR_gameMusicOn())
{
if (!fread(musicBuffer,1,AUDIO_BUFFER_SIZE,musicFile))
rewind(musicFile);
for (int i = 0; i < AUDIO_BUFFER_SIZE; ++i)
audioBuffer[i] = musicBuffer[i];
}
else
for (int i = 0; i < AUDIO_BUFFER_SIZE; ++i)
audioBuffer[i] = 127;
for (int i = 0; i < AUDIO_BUFFER_SIZE; ++i)
audioBuffer[i] =
(audioBuffer[i] + LCR_gameGetNextAudioSample() - 255) * 64;
data->samples = audioBuffer;
data->sampleCount = AUDIO_BUFFER_SIZE;
return sfTrue;
}
void soundSeek(sfTime t, void *userData)
{
}
int main(int argc, char *argv[])
{
for (int i = 0; i < argc; ++i)
if (argv[i][0] == '-')
switch (argv[i][1])
{
case 'h': printHelp(); return 0; break;
case 'w': fullscreen = argv[i][2] == '0'; break;
default: break;
}
dataFile = fopen(DATA_FILE_NAME,"r");
if (!dataFile)
LCR_log("couldn't open data file");
musicFile = fopen("assets/music","rb");
if (!musicFile)
fputs("could not open music file",stderr);
LCR_log("initializing game");
LCR_gameInit(argc,(const char **) argv);
LCR_log("initializing SFML");
sfVideoMode mode = {LCR_SETTING_RESOLUTION_X,LCR_SETTING_RESOLUTION_Y,32};
sfEvent event;
clock = sfClock_create();
sfClock_restart(clock);
LCR_log("initializing audio");
for (int i = 0; i < AUDIO_BUFFER_SIZE; ++i)
audioBuffer[i] = 0;
sound = sfSoundStream_create(soundFill,soundSeek,1,8000,0);
sfTexture* windowTexture =
sfTexture_create(LCR_SETTING_RESOLUTION_X,LCR_SETTING_RESOLUTION_Y);
sfTexture_setSmooth(windowTexture,sfTrue);
sfSprite* windowSprite = sfSprite_create();
window = sfRenderWindow_create(mode,"Licar",
fullscreen ? sfFullscreen : (sfResize | sfClose ),NULL);
sfSprite_setTexture(windowSprite,windowTexture,sfTrue);
sfWindow_setVerticalSyncEnabled((sfWindow *) window,sfFalse);
sfSoundStream_play(sound);
puts("starting");
while (sfRenderWindow_isOpen(window))
{
while (sfRenderWindow_pollEvent(window,&event))
if (event.type == sfEvtClosed)
sfRenderWindow_close(window);
if (!LCR_gameStep(sfClock_getElapsedTime(clock).microseconds / 1000))
break;
sfTexture_updateFromPixels(windowTexture,(const sfUint8 *) windowPixels,
LCR_SETTING_RESOLUTION_X,LCR_SETTING_RESOLUTION_Y,0,0);
sfRenderWindow_clear(window,sfBlack);
sfRenderWindow_drawSprite(window,windowSprite,NULL);
sfRenderWindow_display(window);
}
LCR_log("ending");
if (musicFile)
fclose(musicFile);
if (dataFile)
fclose(dataFile);
sfSoundStream_stop(sound);
sfSoundStream_destroy(sound);
sfSprite_destroy(windowSprite);
sfTexture_destroy(windowTexture);
sfRenderWindow_destroy(window);
sfClock_destroy(clock);
LCR_gameEnd();
return 0;
}

14
make.sh
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@ -31,18 +31,24 @@ fi
if [ $PLATFORM = "sdl" ]; then if [ $PLATFORM = "sdl" ]; then
# PC SDL build, requires: # PC SDL build, requires:
# - g++
# - SDL2 (dev) package # - SDL2 (dev) package
SDL_FLAGS=`sdl2-config --cflags --libs` SDL_FLAGS=`sdl2-config --cflags --libs`
${COMPILER} ${C_FLAGS} frontend_sdl.c -I/usr/local/include ${SDL_FLAGS} COMMAND="${COMPILER} ${C_FLAGS} frontend_sdl.c -I/usr/local/include ${SDL_FLAGS}"
elif [ $PLATFORM = "csfml" ]; then
# PC CMFML build, requires:
# - csfml (dev) package
COMMAND="${COMPILER} ${C_FLAGS} frontend_csfml.c -lcsfml-graphics -lcsfml-window -lcsfml-system -lcsfml-audio"
elif [ $PLATFORM = "emscripten" ]; then elif [ $PLATFORM = "emscripten" ]; then
# emscripten (browser Javascript) build, requires: # emscripten (browser Javascript) build, requires:
# - emscripten # - emscripten
# COMMAND="../emsdk/upstream/emscripten/emcc ./frontend_sdl.c -s USE_SDL=2 -O3 -lopenal --shell-file HTMLshell.html -o licar.html -s EXPORTED_FUNCTIONS=\'[\"_main\",\"_webButton\"]\' -s EXPORTED_RUNTIME_METHODS=\'[\"ccall\",\"cwrap\"]\'" COMMAND="../emsdk/upstream/emscripten/emcc ./frontend_sdl.c -s USE_SDL=2 -O3 -lopenal --shell-file HTMLshell.html -o licar.html -s EXPORTED_FUNCTIONS='[\"_main\",\"_webButton\"]' -s EXPORTED_RUNTIME_METHODS='[\"ccall\",\"cwrap\"]'"
../emsdk/upstream/emscripten/emcc ./frontend_sdl.c -s USE_SDL=2 -O3 -lopenal --shell-file HTMLshell.html -o licar.html -s EXPORTED_FUNCTIONS='["_main","_webButton"]' -s EXPORTED_RUNTIME_METHODS='["ccall","cwrap"]'
else else
echo "unknown frontend" echo "unknown frontend"
fi fi
echo ${COMMAND}
eval ${COMMAND}
echo "done" echo "done"