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8 changed files with 83 additions and 33 deletions
17
assets.h
17
assets.h
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@ -1,8 +1,12 @@
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#ifndef _LCR_ASSETS_H
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#define _LCR_ASSETS_H
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/**
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Assets embedded in source code.
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/*
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Licar: assets
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This file holds assets, resources and other bigger pieces of data that will be
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compiled right into the executable. This is so that for a minimal version of
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the game a filesystem is not needed.
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NOTES:
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- All images are 64x64, stored in an indexed mode (8bits pery pixel), the
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@ -84,16 +88,7 @@ static const char *LCR_internalDataFile =
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":-k5k0 :f5120"
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" map end "
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"#Mmap2;4321 1 :*H1k0J :,s0s0 :fd190 "
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"#Rrep1;testmap;482f70f9 00000188:00c1:0089:0111:00b9:0091:0109:0028:0050:00c1:0093:0030:00d1:0069:0041:0020:0071:0013:0012:0023:0022:0050:0032:0020:0022:0060:0024:00bc:0044"
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"#Mmap3;4321 1 :*H1k0J :,s0s0 :fd190 "
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"#Mmap4;4321 1 :*H1k0J :,s0s0 :fd190 "
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"#Mmap5;4321 1 :*H1k0J :,s0s0 :fd190 "
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"#Mmap6;4321 1 :*H1k0J :,s0s0 :fd190 "
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"#Mmap7;4321 1 :*H1k0J :,s0s0 :fd190 "
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"#Mmap8;4321 1 :*H1k0J :,s0s0 :fd190 "
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"#Mmap9;4321 1 :*H1k0J :,s0s0 :fd190 "
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"#Mmap10;4321 1 :*H1k0J :,s0s0 :fd190 "
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;
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#define LCR_IMAGE_SIZE 64 ///< one-dimension resolution of bitmap image
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