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racing.h
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racing.h
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#ifndef _LCR_RACING_H
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#define _LCR_RACING_H
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/**
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Racing module: implements the racing physics and logic as well as replays and
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other related things.
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/*
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Licar: racing module
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This implements the racing physics and logic as well as replays and other
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related things. It's possible to use this module alone if one wants to
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implement a program that doesn't need graphics, I/O etc.
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Some comments:
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- Replays are internally stored as follows: the replay consists of 16 bit
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