Add SAF frontend
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bf2cd38337
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c2bcf2d325
8 changed files with 131 additions and 40 deletions
20
renderer.h
20
renderer.h
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@ -34,6 +34,7 @@
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#define S3L_Z_BUFFER 1
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#define LCR_FONT_PIXEL_SIZE (1 + LCR_EFFECTIVE_RESOLUTION_X / 512)
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#define LCR_ANIMATE_CAR (LCR_SETTING_CAR_ANIMATION_SUBDIVIDE != 0)
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#define LCR_ANT_RESOLUTION (LCR_EFFECTIVE_RESOLUTION_Y <= 96)
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#if LCR_SETTING_POTATO_GRAPHICS
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#undef S3L_PERSPECTIVE_CORRECTION
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@ -1951,8 +1952,14 @@ void LCR_rendererBlitImage(uint8_t index, unsigned int x, unsigned int y,
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void LCR_rendererDrawMenu(const char *tabName,const char **items,
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unsigned char itemCount,char selectedItem, char scroll)
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{
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#if !LCR_ANT_RESOLUTION
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int stripHeight = (2 * LCR_EFFECTIVE_RESOLUTION_Y) / 7;
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int stripHeight2 = LCR_EFFECTIVE_RESOLUTION_Y / 9;
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#else
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int stripHeight = 6;
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int stripHeight2 = 0;
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#endif
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int i = 0;
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#if !(LCR_SETTING_POTATO_GRAPHICS || LCR_SETTING_332_COLOR)
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uint16_t effect = LCR_renderer.frame >> 1;
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@ -1974,7 +1981,7 @@ void LCR_rendererDrawMenu(const char *tabName,const char **items,
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++i;
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}
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#if LCR_SETTING_POTATO_GRAPHICS
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#if LCR_SETTING_POTATO_GRAPHICS || LCR_ANT_RESOLUTION
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while (i < stripHeight * LCR_EFFECTIVE_RESOLUTION_X)
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{
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LCR_gameDrawPixel(i,LCR_CONVERT_COLOR(0x73ae));
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@ -2041,23 +2048,30 @@ void LCR_rendererDrawMenu(const char *tabName,const char **items,
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(j == 0 || j == selectedItem + 1) ? LCR_CONVERT_COLOR(0xf79c) :
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textColor,_FONT_SIZE);
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#if LCR_ANT_RESOLUTION
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i += LCR_rendererComputeTextHeight(_FONT_SIZE) + 3 * LCR_FONT_PIXEL_SIZE;
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#else
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if (j == 0)
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i = stripHeight + stripHeight2;
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i += LCR_rendererComputeTextHeight(_FONT_SIZE) + 6 * LCR_FONT_PIXEL_SIZE;
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#endif
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#undef _FONT_SIZE
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}
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#if !LCR_SETTING_POTATO_GRAPHICS
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#if (!LCR_SETTING_POTATO_GRAPHICS) && (!LCR_ANT_RESOLUTION)
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LCR_rendererBlitImage(21,(LCR_EFFECTIVE_RESOLUTION_X -
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LCR_IMAGE_SIZE * (stripHeight / LCR_IMAGE_SIZE)) / 2,0,
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stripHeight / LCR_IMAGE_SIZE,LCR_CONVERT_COLOR(0xffff));
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#endif
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#if !LCR_ANT_RESOLUTION
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LCR_rendererDrawText(LCR_texts[LCR_TEXTS_VERSION],
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LCR_EFFECTIVE_RESOLUTION_X / 64,LCR_EFFECTIVE_RESOLUTION_Y / 64,
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LCR_CONVERT_COLOR(0xe71c),2);
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#endif
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LCR_renderer.frame++;
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}
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