Abort on big map
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parent
74013219e5
commit
c317f84582
4 changed files with 20 additions and 15 deletions
6
TODO.txt
6
TODO.txt
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@ -18,14 +18,14 @@ fuck issue trackers :D
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- very long replay DID 1x
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- different resolutions KINDA DID 1x
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- different settings (332, POTATO, ...)
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- crazy shit with physics
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- crazy shit with physics KINDA DID
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- replay with input not occuring for more that LCR_SETTING_GHOST_STEP
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- different platforms
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- error handling (bad map format, bad replay format, items in data file, ...)
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- valgrind, cppcheck, different compilers, optimization levels, ...
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- play replay from one platform on another KINDA DID
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- profiling
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- gigantic map that fails to fit in RAM
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- gigantic map that fails to fit in RAM DID 1x
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- replay stretching DID 1x
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- play all maps a lot DOING
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- correct saving of replays etc.
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@ -33,7 +33,7 @@ fuck issue trackers :D
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- FPS on each platform
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- try to use the racing module by itself
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- spellcheck comments
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- test a map without any CPs where the car starts at finish
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- test a map without any CPs where the car starts at finish WORKS BUT NOT REP
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- just read through the code and eyeball it
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=========== BUGS =================
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4
game.h
4
game.h
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@ -1282,6 +1282,7 @@ void LCR_gameDraw3DView(void)
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LCR_physicsDebugDraw(camTr,camTr + 3,camTr[6],_LCR_physicdDebugDrawPixel);
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#endif
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#if LCR_SETTING_DISPLAY_HUD
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// GUI/HUD:
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char str[10];
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@ -1302,7 +1303,6 @@ void LCR_gameDraw3DView(void)
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LCR_EFFECTIVE_RESOLUTION_Y - LCR_rendererComputeTextHeight(_FONT_SIZE) -
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LCR_GUI_GAP,0,_FONT_SIZE);
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#if LCR_SETTING_DISPLAY_INPUTS
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str[0] = (LCR_racing.currentInputs & LCR_RACING_INPUT_LEFT) ? 'L' : '.';
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str[1] = (LCR_racing.currentInputs & LCR_RACING_INPUT_BACK) ? 'D' : '.';
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str[2] = (LCR_racing.currentInputs & LCR_RACING_INPUT_FORW) ? 'U' : '.';
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@ -1313,7 +1313,6 @@ void LCR_gameDraw3DView(void)
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LCR_rendererComputeTextWidth(str,_FONT_SIZE) - LCR_GUI_GAP,
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LCR_EFFECTIVE_RESOLUTION_Y - 2 *
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(LCR_rendererComputeTextHeight(_FONT_SIZE) + LCR_GUI_GAP),0,_FONT_SIZE);
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#endif
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LCR_gameTimeToStr(LCR_game.runTime * LCR_RACING_TICK_MS,str);
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@ -1333,6 +1332,7 @@ void LCR_gameDraw3DView(void)
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LCR_rendererComputeTextHeight(_FONT_SIZE) - LCR_GUI_GAP,
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LCR_CONVERT_COLOR(0x4208),_FONT_SIZE);
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#undef _FONT_SIZE
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#endif
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}
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void LCR_gameSaveReplay(void)
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19
map.h
19
map.h
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@ -301,16 +301,16 @@ uint8_t *LCR_getMapBlockAtCoordNumber(uint32_t coord)
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/**
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Adds given block to current map, including possibly deleting a block by
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adding LCR_BLOCK_NONE. The function handles sorting the block to the right
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position.
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position. Returns 1 if successful, else 0.
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*/
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void _LCR_mapAddBlock(const uint8_t block[LCR_BLOCK_SIZE])
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uint8_t _LCR_mapAddBlock(const uint8_t block[LCR_BLOCK_SIZE])
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{
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LCR_LOG2("adding map block");
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if (LCR_currentMap.blockCount >= LCR_SETTING_MAP_MAX_BLOCKS)
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{
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LCR_LOG0("couldn't add block");
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return;
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return 0;
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}
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uint32_t coord = LCR_mapBlockGetCoordNumber(block);
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@ -336,7 +336,7 @@ void _LCR_mapAddBlock(const uint8_t block[LCR_BLOCK_SIZE])
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LCR_currentMap.blockCount--;
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}
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return;
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return 1;
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}
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if (insertAt == LCR_currentMap.blockCount ||
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@ -358,6 +358,8 @@ void _LCR_mapAddBlock(const uint8_t block[LCR_BLOCK_SIZE])
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for (uint8_t j = 0; j < LCR_BLOCK_SIZE; ++j)
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LCR_currentMap.blocks[insertAt + j] = block[j];
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return 1;
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}
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/**
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@ -627,7 +629,8 @@ uint8_t LCR_mapLoadFromStr(char (*getNextCharFunc)(void), const char *name)
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{
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LCR_makeMapBlock(type,x2,y2,z2,mat,t2,tmpBlock);
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_LCR_mapAddBlock(tmpBlock);
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if (!_LCR_mapAddBlock(tmpBlock))
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return 0;
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}
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}
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}
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@ -660,7 +663,8 @@ uint8_t LCR_mapLoadFromStr(char (*getNextCharFunc)(void), const char *name)
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LCR_makeMapBlock(prevBlock[0],x + i,y + j,z + k,mat,transform,
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tmpBlock);
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_LCR_mapAddBlock(tmpBlock);
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if (!_LCR_mapAddBlock(tmpBlock))
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return 0;
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}
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break;
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@ -709,7 +713,8 @@ uint8_t LCR_mapLoadFromStr(char (*getNextCharFunc)(void), const char *name)
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LCR_makeMapBlock(block,coords[0],coords[1],coords[2],mat,trans,
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prevBlock);
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_LCR_mapAddBlock(prevBlock);
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if (!_LCR_mapAddBlock(prevBlock))
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return 0;
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break;
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}
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@ -96,9 +96,9 @@
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#define LCR_SETTING_LOD_COLOR 0x4229
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#endif
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#ifndef LCR_SETTING_DISPLAY_INPUTS
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/** Whether to display current inputs on the screen. */
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#define LCR_SETTING_DISPLAY_INPUTS 1
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#ifndef LCR_SETTING_DISPLAY_HUD
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/** Whether to display game HUD. */
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#define LCR_SETTING_DISPLAY_HUD 1
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#endif
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#ifndef LCR_SETTING_CAR_ANIMATION_SUBDIVIDE
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