Continue block shapes
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3 changed files with 124 additions and 25 deletions
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@ -16,6 +16,6 @@
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(LCR_SETTING_FREE_CAMERA_TURN_SPEED / LCR_SETTING_FPS)
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/** Maximum number of triangles of a block shape. */
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#define LCR_MAP_BLOCK_SHAPE_MAX_BYTES 64
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#define LCR_MAP_BLOCK_SHAPE_MAX_BYTES 80
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#endif
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125
map.h
125
map.h
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@ -274,13 +274,38 @@ const uint8_t *LCR_mapGetBlockAt(uint8_t x, uint8_t y, uint8_t z)
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return 0;
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}
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uint8_t _LCR_encodeMapBlockCoords(uint8_t x, uint8_t y, uint8_t z)
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{
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return (5 * 7) * z + 7 * y + x;
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}
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void _LCR_decodeMapBlockCoords(uint8_t byte, uint8_t *x, uint8_t *y, uint8_t *z)
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{
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*x = (byte % 7);
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*y = ((byte / 7) % 5);
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*z = (byte / 35);
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}
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/**
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Decodes XYZ coordinates encoded in a byte returned by LCR_mapGetBlockShape.
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Each coordinate will be in range 0 to 12 (including both). This unusual range
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is intentional as it for example has an exact mid value.
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*/
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void LCR_decodeMapBlockCoords(uint8_t byte, uint8_t *x, uint8_t *y, uint8_t *z)
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{
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_LCR_decodeMapBlockCoords(byte,x,y,z);
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*x *= 2;
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*y *= 3;
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*z *= 2;
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}
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void _LCR_addBlockShapeByte(uint8_t *bytes, uint8_t *byteCount,
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int x, int y, int z)
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{
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if (*byteCount >= LCR_MAP_BLOCK_SHAPE_MAX_BYTES)
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return;
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bytes[*byteCount] = (5 * 7) * z + 7 * y + x;
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bytes[*byteCount] = _LCR_encodeMapBlockCoords(x,y,z);
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*byteCount += 1;
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}
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@ -295,36 +320,104 @@ void LCR_mapGetBlockShape(uint8_t blockType, uint8_t transform,
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{
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/*
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The coordinate format is following: byte B specifies coordinates X (0 to 6)
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= B % 7, Y (vertical, 0 to 4) = (B / 7) % 5, Z (0 to 6) = B % 35.
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= B % 7, Y (vertical, 0 to 4) = (B / 7) % 5, Z (0 to 6) = B % 35. Helper
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side view grid:
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4 . . . . . . . ^
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3 . . . . . . . | y
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2 . . . . . . .
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1 . . . . . . .
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0 . . . . . . .
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0 1 2 3 4 5 6 -> x/z
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*/
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*byteCount = 0;
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#define ADD(a,b,c) _LCR_addBlockShapeByte(bytes,byteCount,a,b,c);
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switch (blockType)
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{
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case LCR_BLOCK_FULL:
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default:
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_LCR_addBlockShapeByte(bytes,byteCount,0,0,1);
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_LCR_addBlockShapeByte(bytes,byteCount,5,0,1);
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_LCR_addBlockShapeByte(bytes,byteCount,0,1,3);
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ADD(0,0,0) ADD(5,0,0) ADD(0,1,3) // ramp
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ADD(0,1,3) ADD(5,0,0) ADD(5,1,3)
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ADD(0,1,3) ADD(5,1,3) ADD(0,2,4) // ramp
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ADD(0,2,4) ADD(5,1,3) ADD(5,2,4)
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ADD(0,2,4) ADD(5,2,4) ADD(0,4,5) // ramp
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ADD(0,4,5) ADD(5,2,4) ADD(5,4,5)
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ADD(0,4,5) ADD(5,4,5) ADD(0,4,6) // top
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ADD(0,4,6) ADD(5,4,5) ADD(6,4,6)
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ADD(5,4,5) ADD(6,4,0) ADD(6,4,6) // top
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ADD(5,4,5) ADD(5,4,0) ADD(6,4,0)
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ADD(5,4,0) ADD(5,4,5) ADD(5,2,4) // inner side
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ADD(5,4,0) ADD(5,2,4) ADD(5,1,3)
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ADD(5,4,0) ADD(5,1,3) ADD(5,0,0)
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ADD(5,4,0) ADD(5,0,0) ADD(6,4,0) // front
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ADD(6,4,0) ADD(5,0,0) ADD(6,0,0)
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ADD(6,4,0) ADD(6,0,0) ADD(6,4,6) // right
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ADD(6,4,6) ADD(6,0,0) ADD(6,0,6)
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ADD(0,0,6) ADD(0,4,5) ADD(0,4,6) // left
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ADD(0,0,6) ADD(0,2,4) ADD(0,4,5)
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ADD(0,0,6) ADD(0,1,3) ADD(0,2,4)
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ADD(0,0,6) ADD(0,0,0) ADD(0,1,3)
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ADD(0,0,6) ADD(0,4,6) ADD(6,0,6) // back
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ADD(6,0,6) ADD(0,4,6) ADD(6,4,6)
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ADD(0,0,0) ADD(6,0,6) ADD(6,0,0) // bottom
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ADD(0,0,0) ADD(0,0,6) ADD(6,0,6)
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break;
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}
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}
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/**
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Decodes XYZ coordinates encoded in a byte returned by LCR_mapGetBlockShape.
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Each coordinate will be in range 0 to 12 (including both). This unusual range
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is intentional as it for example has an exact mid value.
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*/
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void LCR_decodeMapBlockCoords(uint8_t byte, uint8_t *x, uint8_t *y, uint8_t *z)
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{
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*x = (byte % 7) * 2;
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*y = ((byte / 7) % 5) * 3;
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*z = (byte % 35) * 2;
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if (transform)
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{
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for (int i = 0; i < *byteCount; ++i)
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{
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uint8_t x, y, z, tmp;
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_LCR_decodeMapBlockCoords(bytes[i],&x,&y,&z);
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if (transform & LCR_BLOCK_TRANSFORM_FLIP_H)
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x = 6 - x;
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if (transform & 0x20) // for both 90 and 270
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{
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tmp = z;
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z = x;
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x = 6 - tmp;
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}
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if (transform & 0x40) // for both 180 and 270
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{
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x = 6 - x;
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z = 6 - z;
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}
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if (transform & LCR_BLOCK_TRANSFORM_FLIP_V)
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y = 4 - y;
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bytes[i] = _LCR_encodeMapBlockCoords(x,y,z);
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}
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if (((transform & LCR_BLOCK_TRANSFORM_FLIP_H) == 0) !=
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((transform & LCR_BLOCK_TRANSFORM_FLIP_V) == 0)) // flip triangles
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for (int i = 0; i < *byteCount; i += 3)
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{
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uint8_t tmp = bytes[i];
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bytes[i] = bytes[i + 1];
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bytes[i + 1] = tmp;
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}
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}
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#undef ADD
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}
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#endif // guard
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22
renderer.h
22
renderer.h
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@ -13,6 +13,11 @@
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#include "small3dlib.h"
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/**
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Renderer specific unit, length of one map square.
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*/
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#define LCR_RENDERER_UNIT S3L_FRACTIONS_PER_UNIT
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struct LCR_Renderer
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{
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// TODO
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@ -29,7 +34,7 @@ S3L_Index LCR_mapTriangles[LCR_SETTING_MAX_MAP_TRIANGLES * 3];
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void LCR_pixelFunc3D(S3L_PixelInfo *pixel)
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{
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LCR_drawPixelXYSafe(pixel->x,pixel->y,0xff00);
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LCR_drawPixelXYSafe(pixel->x,pixel->y, 0xff00 + (pixel->triangleID % 16) * 16 );
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}
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S3L_Index _LCR_addMapVertex(S3L_Unit x, S3L_Unit y, S3L_Unit z)
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@ -88,7 +93,10 @@ uint8_t _LCR_rendererBuildMapModel(void)
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S3L_model3DInit(LCR_mapVertices,0,LCR_mapTriangles,0,LCR_mapModel);
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LCR_mapGetBlockShape(0,0,blockShapeBytes,&blockShapeByteCount);
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LCR_mapGetBlockShape(0,
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LCR_BLOCK_TRANSFORM_ROT_270
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,blockShapeBytes,&blockShapeByteCount);
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uint8_t vx, vy, vz, vi = 0;
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uint8_t *bytes = blockShapeBytes;
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@ -98,12 +106,10 @@ for (int i = 0; i < blockShapeByteCount; ++i)
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{
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LCR_decodeMapBlockCoords(blockShapeBytes[i],&vx,&vy,&vz);
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printf("%d: %d %d %d\n",blockShapeBytes[i],vx,vy,vz);
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triangleIndices[vi] = _LCR_addMapVertex(
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(LCR_SQUARE_SIDE_LEN * ((LCR_SpaceUnit) vx)) / 12,
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(LCR_SQUARE_SIDE_LEN / 2 * ((LCR_SpaceUnit) vy)) / 12,
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(LCR_SQUARE_SIDE_LEN * ((LCR_SpaceUnit) vz)) / 12);
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triangleIndices[vi] = _LCR_addMapVertex(
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(LCR_RENDERER_UNIT * ((S3L_Unit) vx)) / 12,
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(LCR_RENDERER_UNIT / 2 * ((S3L_Unit) vy)) / 12,
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(LCR_RENDERER_UNIT * ((S3L_Unit) vz)) / 12);
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if (vi < 2)
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vi++;
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