Add FOV setting
This commit is contained in:
parent
5265552c57
commit
cfe2f711de
5 changed files with 22 additions and 4 deletions
|
@ -1210,7 +1210,7 @@ uint8_t LCR_rendererInit(void)
|
|||
LCR_renderer.ghostModel->transform.scale =
|
||||
LCR_renderer.carModel->transform.scale;
|
||||
|
||||
LCR_renderer.ghostModel->transform.translation.x -= LCR_GAME_UNIT / 4;
|
||||
LCR_renderer.ghostModel->transform.translation.x -= LCR_GAME_UNIT / 4; // why is this here? TODO
|
||||
|
||||
#if LCR_ANIMATE_CAR
|
||||
for (int i = 0; i < LCR_CAR_VERTEX_COUNT * 3; ++i)
|
||||
|
@ -1250,6 +1250,9 @@ LCR_renderer.ghostModel->transform.translation.x -= LCR_GAME_UNIT / 4;
|
|||
S3L_sceneInit(
|
||||
LCR_renderer.models,LCR_RENDERER_MODEL_COUNT,&LCR_renderer.scene);
|
||||
|
||||
LCR_renderer.scene.camera.focalLength =
|
||||
(LCR_SETTING_CAMERA_FOCAL_LENGTH * S3L_F) / 16;
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue