Start audio

This commit is contained in:
Miloslav Ciz 2024-12-21 17:50:27 +01:00
parent 3352d9a234
commit d0db60c02a
2 changed files with 52 additions and 1 deletions

1
assets/music Normal file

File diff suppressed because one or more lines are too long

View file

@ -12,6 +12,24 @@ SDL_Texture *texture;
SDL_Surface *screenSurface; SDL_Surface *screenSurface;
uint16_t screen[LCR_SETTING_RESOLUTION_X * LCR_SETTING_RESOLUTION_Y]; uint16_t screen[LCR_SETTING_RESOLUTION_X * LCR_SETTING_RESOLUTION_Y];
FILE *musicFile = 0;
void audioFillCallback(void *userdata, uint8_t *s, int l)
{
for (int i = 0; i < l; ++i)
{
unsigned char byte = 128;
if (musicFile)
{
if (!fread(&byte,1,1,musicFile))
rewind(musicFile);
}
s[i] = byte;
}
}
const uint8_t *keyboardState; const uint8_t *keyboardState;
uint8_t LCR_keyPressed(uint8_t key) uint8_t LCR_keyPressed(uint8_t key)
@ -60,9 +78,31 @@ void LCR_log(const char *str)
int main(int argc, char *argv[]) int main(int argc, char *argv[])
{ {
uint8_t running = 1; uint8_t running = 1;
LCR_log("initializing game");
LCR_gameInit(); LCR_gameInit();
SDL_Init(0); LCR_log("initializing SDL");
SDL_Init(SDL_INIT_AUDIO);
LCR_log("initializing audio");
SDL_AudioSpec audioSpec;
SDL_memset(&audioSpec, 0, sizeof(audioSpec));
audioSpec.callback = audioFillCallback;
audioSpec.freq = 8000;
audioSpec.format = AUDIO_U8;
audioSpec.channels = 1;
audioSpec.samples = 256;
if (SDL_OpenAudio(&audioSpec,NULL) < 0)
fputs("could not initialize audio",stderr);
SDL_PauseAudio(0);
musicFile = fopen("assets/music","rb");
if (!musicFile)
fputs("could not open music file",stderr);
window = window =
SDL_CreateWindow("Licar", SDL_WINDOWPOS_UNDEFINED, SDL_CreateWindow("Licar", SDL_WINDOWPOS_UNDEFINED,
@ -100,6 +140,8 @@ int main(int argc, char *argv[])
SDL_PumpEvents(); SDL_PumpEvents();
keyboardState = SDL_GetKeyboardState(NULL); keyboardState = SDL_GetKeyboardState(NULL);
LCR_log("starting game loop");
while (running) while (running)
{ {
SDL_PumpEvents(); SDL_PumpEvents();
@ -116,6 +158,14 @@ int main(int argc, char *argv[])
SDL_RenderPresent(renderer); SDL_RenderPresent(renderer);
} }
LCR_log("ending");
if (musicFile)
fclose(musicFile);
SDL_PauseAudio(1);
SDL_CloseAudio();
SDL_DestroyTexture(texture); SDL_DestroyTexture(texture);
SDL_DestroyRenderer(renderer); SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window); SDL_DestroyWindow(window);