Use more popups
This commit is contained in:
parent
f44204ce26
commit
d794784bab
4 changed files with 28 additions and 32 deletions
6
TODO.txt
6
TODO.txt
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@ -1,7 +1,5 @@
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=========== GENERAL ==============
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- maybe remove setting string from menu (like music: 1) and use popups instead
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(have just music and show "on" or "off" in popup)
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- on 1st map the camera is obscured by the wall at the start, fix it somehow
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(not the best first impression)
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- culling is very slow now, it showed that distance bailout can accelerate it
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@ -37,7 +35,6 @@
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- replay validation
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- maybe each map could have a target time embedded: when beaten, the map would
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be marked as such
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- player name (modifiable via resource file)
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- make the racing module usable by itself, e.g. to allow making tools for
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verifying replays etc., i.e. make the module measure time, count checkpoints
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etc.
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@ -54,6 +51,9 @@
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=========== HANDLED ==============
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- player name (modifiable via resource file) <-- prolly not
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- maybe remove setting string from menu (like music: 1) and use popups instead
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(have just music and show "on" or "off" in popup)
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- add indication when CP is taken: in 1st man view it may be unclear if CP was
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taken or not otherwise
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- popup messages? would be useful for several things: showing checkpoint times,
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6
assets.h
6
assets.h
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@ -35,9 +35,9 @@ static const char *LCR_texts[] =
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"race repl",
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#define LCR_TEXTS_MAIN_MENU 5
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"camera: $",
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"music: $",
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"sound: $",
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"camera",
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"music",
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"sound",
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"save repl",
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"exit",
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46
game.h
46
game.h
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@ -365,6 +365,13 @@ void LCR_gamePopupMessage(const char *str)
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(LCR_SETTING_POPUP_DURATION * LCR_SETTING_FPS) / 1000;
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}
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void LCR_gamePopupNumber(uint8_t num)
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{
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LCR_game.popupStr[0] = '0' + num;
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LCR_game.popupStr[1] = 0;
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LCR_gamePopupMessage(LCR_game.popupStr);
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}
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void LCR_gameDrawPixelXYUnsafe(unsigned int x, unsigned int y,
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uint16_t color)
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{
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@ -801,24 +808,14 @@ void LCR_gameEraseMenuItemNames(void)
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LCR_game.menu.itemCount = 0;
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}
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void LCR_gameSetMenuItemStr(uint8_t item, const char *str, char replaceChar)
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{
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for (int i = 0; i < LCR_MENU_STRING_SIZE - 1; ++i)
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{
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LCR_game.menu.itemNames[item][i] = str[i] == '$' ? replaceChar : str[i];
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LCR_game.menu.itemNames[item][i + 1] = 0;
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}
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}
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void LCR_gameLoadMainMenuItems(void)
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{
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for (int i = 0; i < 5; ++i)
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{
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char replaceChar = i == 0 ? '0' + LCR_game.cameraMode :
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(i == 1 ? '0' + LCR_game.musicOn : ('0' + LCR_audio.on));
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LCR_gameSetMenuItemStr(i,LCR_texts[LCR_TEXTS_MAIN_MENU + i],replaceChar);
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}
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for (int j = 0; j < 5; ++j)
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for (int i = 0; i < LCR_MENU_STRING_SIZE - 1; ++i)
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{
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LCR_game.menu.itemNames[j][i] = LCR_texts[LCR_TEXTS_MAIN_MENU + j][i];
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LCR_game.menu.itemNames[j][i + 1] = 0;
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}
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LCR_game.menu.itemCount = 4;
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}
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@ -1054,14 +1051,14 @@ void LCR_gameTimeToStr(uint32_t timeMS, char *str)
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LCR_gameDrawPopupMessage(void)
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{
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int textH = LCR_rendererComputeTextHeight(4);
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int textW = LCR_rendererComputeTextWidth(LCR_game.popupStr,4);
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int textH = LCR_rendererComputeTextHeight(5);
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int textW = LCR_rendererComputeTextWidth(LCR_game.popupStr,5);
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LCR_rendererDrawRect((LCR_EFFECTIVE_RESOLUTION_X - textW) / 2 - 6,4,
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textW + 12,textH + 8,0xffff,1);
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LCR_rendererDrawText(LCR_game.popupStr,(LCR_EFFECTIVE_RESOLUTION_X - textW)
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/ 2,8,0x0700,4);
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/ 2,8,0x0300,5);
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}
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void LCR_gameDraw3DView(void)
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@ -1246,16 +1243,19 @@ void LCR_gameHandleInput(void)
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LCR_rendererSetCarVisibility(
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LCR_game.cameraMode != LCR_CAMERA_MODE_INSIDE);
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LCR_rendererCameraReset();
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LCR_gamePopupNumber(LCR_game.cameraMode);
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break;
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#if LCR_SETTING_MUSIC
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case 1:
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LCR_game.musicOn = !LCR_game.musicOn;
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LCR_gamePopupNumber(LCR_game.musicOn);
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break;
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#endif
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case 2:
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LCR_audio.on = !LCR_audio.on;
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LCR_gamePopupNumber(LCR_audio.on);
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break;
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case 4:
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@ -1314,12 +1314,8 @@ void LCR_gameHandleInput(void)
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LCR_gamePopupMessage("");
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}
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else
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{
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LCR_game.popupStr[0] = '0' + LCR_SETTING_COUNTDOWN_SECONDS -
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(LCR_game.time - LCR_game.stateStartTime) / 1000;
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LCR_game.popupStr[1] = 0;
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LCR_gamePopupMessage(LCR_game.popupStr);
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}
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LCR_gamePopupNumber(LCR_SETTING_COUNTDOWN_SECONDS -
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(LCR_game.time - LCR_game.stateStartTime) / 1000);
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// fall through
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default:
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@ -178,7 +178,7 @@
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#ifndef LCR_SETTING_COUNTDOWN_SECONDS
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/** Run start countdown length in seconds. */
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#define LCR_SETTING_COUNTDOWN_SECONDS 3 // for release make 3
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#define LCR_SETTING_COUNTDOWN_SECONDS 1 // for release make 3
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#endif
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#ifndef LCR_SETTING_MAP_CHUNK_RELOAD_INTERVAL
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