Modify maps a bit
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3 changed files with 12 additions and 5 deletions
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TODO.txt
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TODO.txt
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=========== GENERAL ==============
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- Try doing the bouncy car body? Just keep a point and its velocity, change
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its velocity by a proportion of car's velocity change (this minus prev.
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frame), then offset car body by this. However we'll also have to transform
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inbetween world space and model space.
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- Consider better input handling in SDL? Currently it just detects presses on
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the exact frame, so a press can be missed. But how tho?
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- Try to mess with car weight?
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- replay validation
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- make the racing module usable by itself, e.g. to allow making tools for
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verifying replays etc., i.e. make the module measure time, count checkpoints
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etc.
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etc. DONE?
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- allow slowing down in air like in TM?
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lower memory)
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- at the end check error handling, make sure the game handles garbage data in
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