Fix culling bug
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5 changed files with 29 additions and 9 deletions
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TODO.txt
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TODO.txt
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=========== GENERAL ==============
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- culling is very slow now, it showed that distance bailout can accelerate it
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a lot, try to make a more accurate bailaout and see if it's faster (watch
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out for bugs due to false positives)
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- improve the car unstucking? maybe we can just keep the position of the car
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and ONE wheel (other joint positions can be computed)
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- some kind of special map block that would say where 3D triangles don't have
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