Fix a very nasty bug

This commit is contained in:
Miloslav Ciz 2025-06-18 03:53:35 +02:00
parent abd68ce0ae
commit dae47de5f9
4 changed files with 24 additions and 18 deletions

View file

@ -38,10 +38,6 @@ fuck issue trackers :D
=========== BUGS =================
- on arduinos for some reason straight triangles (floor, walls, ...) on map
don't fucking display, they seem to not be added at all, but maybe it's
something with the "instability" due to low memory... HOWEVER on ringo (enough
mem) it does the same thing, is some kinda shitbug
- replay loading BUG! somehow map2 replay was saves with hash 05ef0ab1 instead
of correct 3c5ba5dd once, WTF, check where hash gets modified
@ -84,6 +80,13 @@ fuck issue trackers :D
theory they should (enough block space to load): try to set the exact same
settings on PC and see if the maps load or what. IT'S BCS BUILDING THE MAP
TEMPORARILY REQUIRES MORE BLOCKS
- on arduinos for some reason straight triangles (floor, walls, ...) on map
don't fucking display, they seem to not be added at all, but maybe it's
something with the "instability" due to low memory... HOWEVER on ringo (enough
mem) it does the same thing, is some kinda shitbug; LOOKS LIKE CULLING MOST
LIKELY; it's condition in renderer:824, most likely either a bug in
LooksConvex or CoversTri; lmao, had to change char to int in triangle winding,
char signedness is unspecified :D
- should drifting make a sound? NO NEED
- menu: key repeat?
- replay validation? maybe yes?