Fix some ghost stuff

This commit is contained in:
Miloslav Ciz 2025-01-22 23:10:40 +01:00
parent bcf692d471
commit dedd5505ec
3 changed files with 20 additions and 11 deletions

View file

@ -120,7 +120,7 @@ struct
uint16_t currentEvent;
uint16_t currentFrame;
uint32_t achievedTime;
} LCR_replay;
} LCR_replay; // TODO: move inside LCR_racing?
/**
Gets times of the run in milliseconds.
@ -326,8 +326,6 @@ int LCR_replayHasFinished(void)
}
return LCR_replay.currentEvent > LCR_replay.eventCount;
// return LCR_replay.currentEvent >= LCR_replay.eventCount;
}
/**
@ -957,8 +955,8 @@ void LCR_racingInit(void)
/**
Gets current car transformation intended for rendering, i.e. potentially with
smoothing and interpolation applied to the underlying internal state in the
physics engine.
smoothing and interpolation (by LCR_GameUnits) applied to the underlying
internal state in the physics engine.
*/
void LCR_racingGetCarTransform(LCR_GameUnit position[3],
LCR_GameUnit rotation[3], LCR_GameUnit interpolationParam)