Increase renderer unit
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3 changed files with 13 additions and 4 deletions
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@ -33,13 +33,12 @@
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#define S3L_NEAR_CROSS_STRATEGY 1
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#define S3L_FLAT 1
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#endif
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#define S3L_NEAR (S3L_F / 2)
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#include "small3dlib.h"
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/// Renderer specific unit, length of one map square.
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#define LCR_RENDERER_UNIT (S3L_F / 2)
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// NOTE: ^ S3L_F sometimes makes some triangles bug, S3L_F/2 seems to fix it
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// but it's more jerky, maybe try to apply anti-overflow in S3L?
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#define LCR_RENDERER_UNIT (S3L_F)
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#define LCR_RENDERER_CHUNK_RESOLUTION 4 // do not change
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#define LCR_RENDERER_LOD_BLOCKS 64 // do not change
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