Add potato mode

This commit is contained in:
Miloslav Ciz 2024-12-18 18:40:03 +01:00
parent 5d9038021a
commit e42212d7c1
4 changed files with 95 additions and 7 deletions

View file

@ -1,5 +1,6 @@
=========== GENERAL ==============
- car shadow?
- sound engine: probably all SFX will be procedurally generated, ok?
- allow slowing down in air like in TM?
- music?
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that be played by the frontend just ALL the time (maybe with the option in
menu to just turn music off) -- simple frontends can just ignore music
- allow car to be flipped upside down on start? with start block transform
- make a simple rendering setting:
- will exclude images and only draw solid colors, let's say only 16, so that
memory usage is reduced, CPU rendering is relieved, executable is smaller
AND frontend doesn't have to use RGB565 (it can basically choose any mode).
- camera behavior? what if car is riding upside down (on magnet) etc?
- compile time option to choose how many maps to include (for platforms with
lower memory)
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=========== HANDLED ==============
- allow stopping car rotation in air like in Trackmania
- make a simple rendering setting:
- will exclude images and only draw solid colors, let's say only 16, so that
memory usage is reduced, CPU rendering is relieved, executable is smaller
AND frontend doesn't have to use RGB565 (it can basically choose any mode).
- drifting: passing some upper threshold on steering force should reduce
steering friction until reaching some some lower threshold again probably
- maybe allow some more air control, like slowing down with brakes, like in TM