Add potato mode
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4 changed files with 95 additions and 7 deletions
9
TODO.txt
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TODO.txt
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=========== GENERAL ==============
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- car shadow?
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- sound engine: probably all SFX will be procedurally generated, ok?
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- allow slowing down in air like in TM?
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- music?
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that be played by the frontend just ALL the time (maybe with the option in
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menu to just turn music off) -- simple frontends can just ignore music
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- allow car to be flipped upside down on start? with start block transform
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- make a simple rendering setting:
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- will exclude images and only draw solid colors, let's say only 16, so that
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memory usage is reduced, CPU rendering is relieved, executable is smaller
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AND frontend doesn't have to use RGB565 (it can basically choose any mode).
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- camera behavior? what if car is riding upside down (on magnet) etc?
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- compile time option to choose how many maps to include (for platforms with
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lower memory)
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=========== HANDLED ==============
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- allow stopping car rotation in air like in Trackmania
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- make a simple rendering setting:
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- will exclude images and only draw solid colors, let's say only 16, so that
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memory usage is reduced, CPU rendering is relieved, executable is smaller
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AND frontend doesn't have to use RGB565 (it can basically choose any mode).
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- drifting: passing some upper threshold on steering force should reduce
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steering friction until reaching some some lower threshold again probably
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- maybe allow some more air control, like slowing down with brakes, like in TM
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